/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include spPolygon* spPolygon_create (int capacity) { spPolygon* self = NEW(spPolygon); self->capacity = capacity; CONST_CAST(float*, self->vertices) = MALLOC(float, capacity); return self; } void spPolygon_dispose (spPolygon* self) { FREE(self->vertices); FREE(self); } int/*bool*/spPolygon_containsPoint (spPolygon* self, float x, float y) { int prevIndex = self->count - 2; int inside = 0; int i; for (i = 0; i < self->count; i += 2) { float vertexY = self->vertices[i + 1]; float prevY = self->vertices[prevIndex + 1]; if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) { float vertexX = self->vertices[i]; if (vertexX + (y - vertexY) / (prevY - vertexY) * (self->vertices[prevIndex] - vertexX) < x) inside = !inside; } prevIndex = i; } return inside; } int/*bool*/spPolygon_intersectsSegment (spPolygon* self, float x1, float y1, float x2, float y2) { float width12 = x1 - x2, height12 = y1 - y2; float det1 = x1 * y2 - y1 * x2; float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1]; int i; for (i = 0; i < self->count; i += 2) { float x4 = self->vertices[i], y4 = self->vertices[i + 1]; float det2 = x3 * y4 - y3 * x4; float width34 = x3 - x4, height34 = y3 - y4; float det3 = width12 * height34 - height12 * width34; float x = (det1 * width34 - width12 * det2) / det3; if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) { float y = (det1 * height34 - height12 * det2) / det3; if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return 1; } x3 = x4; y3 = y4; } return 0; } /**/ typedef struct { spSkeletonBounds super; int capacity; } _spSkeletonBounds; spSkeletonBounds* spSkeletonBounds_create () { return SUPER(NEW(_spSkeletonBounds)); } void spSkeletonBounds_dispose (spSkeletonBounds* self) { int i; for (i = 0; i < SUB_CAST(_spSkeletonBounds, self)->capacity; ++i) if (self->polygons[i]) spPolygon_dispose(self->polygons[i]); FREE(self->polygons); FREE(self->boundingBoxes); FREE(self); } void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb) { int i; _spSkeletonBounds* internal = SUB_CAST(_spSkeletonBounds, self); if (internal->capacity < skeleton->slotCount) { spPolygon** newPolygons; FREE(self->boundingBoxes); self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotCount); newPolygons = CALLOC(spPolygon*, skeleton->slotCount); memcpy(newPolygons, self->polygons, internal->capacity); FREE(self->polygons); self->polygons = newPolygons; internal->capacity = skeleton->slotCount; } self->minX = (float)INT_MAX; self->minY = (float)INT_MAX; self->maxX = (float)INT_MIN; self->maxY = (float)INT_MIN; self->count = 0; for (i = 0; i < skeleton->slotCount; ++i) { spPolygon* polygon; spBoundingBoxAttachment* boundingBox; spSlot* slot = skeleton->slots[i]; spAttachment* attachment = slot->attachment; if (!attachment || attachment->type != ATTACHMENT_BOUNDING_BOX) continue; boundingBox = (spBoundingBoxAttachment*)attachment; self->boundingBoxes[self->count] = boundingBox; polygon = self->polygons[self->count]; if (!polygon || polygon->capacity < boundingBox->verticesCount) { if (polygon) spPolygon_dispose(polygon); self->polygons[self->count] = polygon = spPolygon_create(boundingBox->verticesCount); } polygon->count = boundingBox->verticesCount; spBoundingBoxAttachment_computeWorldVertices(boundingBox, skeleton->x, skeleton->y, slot->bone, polygon->vertices); if (updateAabb) { int ii = 0; for (; ii < polygon->count; ii += 2) { float x = polygon->vertices[ii]; float y = polygon->vertices[ii + 1]; if (x < self->minX) self->minX = x; if (y < self->minY) self->minY = y; if (x > self->maxX) self->maxX = x; if (y > self->maxY) self->maxY = y; } } ++self->count; } } int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y) { return x >= self->minX && x <= self->maxX && y >= self->minY && y <= self->maxY; } int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) { float m, x, y; if ((x1 <= self->minX && x2 <= self->minX) || (y1 <= self->minY && y2 <= self->minY) || (x1 >= self->maxX && x2 >= self->maxX) || (y1 >= self->maxY && y2 >= self->maxY)) return 0; m = (y2 - y1) / (x2 - x1); y = m * (self->minX - x1) + y1; if (y > self->minY && y < self->maxY) return 1; y = m * (self->maxX - x1) + y1; if (y > self->minY && y < self->maxY) return 1; x = (self->minY - y1) / m + x1; if (x > self->minX && x < self->maxX) return 1; x = (self->maxY - y1) / m + x1; if (x > self->minX && x < self->maxX) return 1; return 0; } int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds) { return self->minX < bounds->maxX && self->maxX > bounds->minX && self->minY < bounds->maxY && self->maxY > bounds->minY; } spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y) { int i; for (i = 0; i < self->count; ++i) if (spPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i]; return 0; } spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) { int i; for (i = 0; i < self->count; ++i) if (spPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i]; return 0; } spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox) { int i; for (i = 0; i < self->count; ++i) if (self->boundingBoxes[i] == boundingBox) return self->polygons[i]; return 0; }