/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "UILayoutComponent.h" #include "2d/CCNode.h" #include "GUIDefine.h" #include "UIHelper.h" NS_CC_BEGIN namespace ui { LayoutComponent::LayoutComponent() :_horizontalEage(HorizontalEage::None) , _verticalEage(VerticalEage::None) , _leftMargin(0) , _rightMargin(0) , _usingPositionPercentX(false) , _positionPercentX(0) , _buttomMargin(0) , _topMargin(0) , _usingPositionPercentY(false) , _positionPercentY(0) , _percentWidth(0) , _usingPercentWidth(false) , _percentHeight(0) , _usingPercentHeight(false) , _actived(true) ,_usingStretchWidth(false) , _usingStretchHeight(false) { _name = __LAYOUT_COMPONENT_NAME; } LayoutComponent::~LayoutComponent() { } LayoutComponent* LayoutComponent::boundingLayoutForNode(Node* node) { LayoutComponent * layout = (LayoutComponent*)node->getComponent(__LAYOUT_COMPONENT_NAME); if (layout != nullptr) return layout; layout = new (std::nothrow) LayoutComponent(); if (layout && layout->init()) { layout->autorelease(); node->addComponent(layout); return layout; } CC_SAFE_DELETE(layout); return nullptr; } bool LayoutComponent::init() { bool ret = true; do { if (!Component::init()) { ret = false; break; } //put layout component initalized code here } while (0); return ret; } Node* LayoutComponent::getOwnerParent() { Node* parent = _owner->getParent(); return parent; } void LayoutComponent::refreshHorizontalMargin() { Node* parent = this->getOwnerParent(); if (parent == nullptr) return; Point ownerPoint = _owner->getPosition(); Point ownerAnchor = _owner->getAnchorPoint(); Size ownerSize = _owner->getContentSize(); Size parentSize = parent->getContentSize(); _leftMargin = ownerPoint.x - ownerAnchor.x * ownerSize.width; _rightMargin = parentSize.width - (ownerPoint.x + (1 - ownerAnchor.x) * ownerSize.width); } void LayoutComponent::refreshVerticalMargin() { Node* parent = this->getOwnerParent(); if (parent == nullptr) return; Point ownerPoint = _owner->getPosition(); Point ownerAnchor = _owner->getAnchorPoint(); Size ownerSize = _owner->getContentSize(); Size parentSize = parent->getContentSize(); _buttomMargin = ownerPoint.y - ownerAnchor.y * ownerSize.height; _topMargin = parentSize.height - (ownerPoint.y + (1 - ownerAnchor.y) * ownerSize.height); } //OldVersion void LayoutComponent::setUsingPercentContentSize(bool isUsed) { _usingPercentWidth = _usingPercentHeight = isUsed; } bool LayoutComponent::getUsingPercentContentSize() { return _usingPercentWidth && _usingPercentHeight; } void LayoutComponent::setPercentContentSize(const Vec2 &percent) { this->setPercentWidth(percent.x); this->setPercentHeight(percent.y); } Vec2 LayoutComponent::getPercentContentSize() { Vec2 vec2=Vec2(_percentWidth,_percentHeight); return vec2; } //Position & Margin Point LayoutComponent::getAnchorPosition() { return _owner->getAnchorPoint(); } void LayoutComponent::setAnchorPosition(Point point) { Rect oldRect = _owner->getBoundingBox(); _owner->setAnchorPoint(point); Rect newRect = _owner->getBoundingBox(); float offSetX = oldRect.origin.x - newRect.origin.x; float offSetY = oldRect.origin.y - newRect.origin.y; Point ownerPosition = _owner->getPosition(); ownerPosition.x += offSetX; ownerPosition.y += offSetY; this->setPosition(ownerPosition); } Point LayoutComponent::getPosition() { return _owner->getPosition(); } void LayoutComponent::setPosition(Point position) { _owner->setPosition(position); Node* parent = this->getOwnerParent(); if (parent != nullptr) { Point ownerPoint = _owner->getPosition(); Size parentSize = parent->getContentSize(); if (parentSize.width != 0) _positionPercentX = ownerPoint.x / parentSize.width; else _positionPercentX = 0; if (parentSize.height != 0) _positionPercentY = ownerPoint.y / parentSize.height; else _positionPercentY = 0; this->refreshHorizontalMargin(); this->refreshVerticalMargin(); } } bool LayoutComponent::isUsingPositionPercentX() { return _usingPositionPercentX; } void LayoutComponent::setPositionPercentXEnabled(bool isUsed) { _usingPositionPercentX = isUsed; if (_usingPositionPercentX) { _horizontalEage = HorizontalEage::None; } } float LayoutComponent::getPositionPercentX() { return _positionPercentX; } void LayoutComponent::setPositionPercentX(float percentMargin) { _positionPercentX = percentMargin; Node* parent = this->getOwnerParent(); if (parent != nullptr) { _owner->setPositionX(parent->getContentSize().width * _positionPercentX); this->refreshHorizontalMargin(); } } bool LayoutComponent::isUsingPositionPercentY() { return _usingPositionPercentY; } void LayoutComponent::setPositionPercentYEnabled(bool isUsed) { _usingPositionPercentY = isUsed; if (_usingPositionPercentY) { _verticalEage = VerticalEage::None; } } float LayoutComponent::getPositionPercentY() { return _positionPercentY; } void LayoutComponent::setPositionPercentY(float percentMargin) { _positionPercentY = percentMargin; Node* parent = this->getOwnerParent(); if (parent != nullptr) { _owner->setPositionY(parent->getContentSize().height * _positionPercentY); this->refreshVerticalMargin(); } } LayoutComponent::HorizontalEage LayoutComponent::getHorizontalEage() { return _horizontalEage; } void LayoutComponent::setHorizontalEage(HorizontalEage hEage) { _horizontalEage = hEage; if (_horizontalEage != HorizontalEage::None) { _usingPositionPercentX = false; } Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size parentSize = parent->getContentSize(); if (parentSize.width != 0) _positionPercentX = _owner->getPosition().x / parentSize.width; else _positionPercentX = 0; this->refreshHorizontalMargin(); } } LayoutComponent::VerticalEage LayoutComponent::getVerticalEage() { return _verticalEage; } void LayoutComponent::setVerticalEage(VerticalEage vEage) { _verticalEage = vEage; if (_verticalEage != VerticalEage::None) { _usingPositionPercentY = false; } Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size parentSize = parent->getContentSize(); if (parentSize.height != 0) _positionPercentY = _owner->getPosition().y / parentSize.height; else _positionPercentY = 0; this->refreshVerticalMargin(); } } float LayoutComponent::getLeftMargin() { return _leftMargin; } void LayoutComponent::setLeftMargin(float margin) { _leftMargin = margin; } float LayoutComponent::getRightMargin() { return _rightMargin; } void LayoutComponent::setRightMargin(float margin) { _rightMargin = margin; } float LayoutComponent::getTopMargin() { return _topMargin; } void LayoutComponent::setTopMargin(float margin) { _topMargin = margin; } float LayoutComponent::getButtomMargin() { return _buttomMargin; } void LayoutComponent::setButtomMargin(float margin) { _buttomMargin = margin; } //Size & Percent Size LayoutComponent::getSize() { return this->getOwner()->getContentSize(); } void LayoutComponent::setSize(Size _size) { _owner->setContentSize(_size); Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size ownerSize = _owner->getContentSize(); Size parentSize = parent->getContentSize(); if (parentSize.width != 0) _percentWidth = ownerSize.width / parentSize.width; else _percentWidth = 0; if (parentSize.height != 0) _percentHeight = ownerSize.height / parentSize.height; else _percentHeight = 0; this->refreshHorizontalMargin(); this->refreshVerticalMargin(); } } bool LayoutComponent::isUsingPercentWidth() { return _usingPercentWidth; } void LayoutComponent::setPercentWidthEnabled(bool isUsed) { _usingPercentWidth = isUsed; if (_usingPercentWidth) { _usingStretchWidth = false; } } float LayoutComponent::getSizeWidth() { return _owner->getContentSize().width; } void LayoutComponent::setSizeWidth(float width) { Size ownerSize = _owner->getContentSize(); ownerSize.width = width; _owner->setContentSize(ownerSize); Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size parentSize = parent->getContentSize(); if (parentSize.width != 0) _percentWidth = ownerSize.width / parentSize.width; else _percentWidth = 0; this->refreshHorizontalMargin(); } } float LayoutComponent::getPercentWidth() { return _percentWidth; } void LayoutComponent::setPercentWidth(float percentWidth) { _percentWidth = percentWidth; Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size ownerSize = _owner->getContentSize(); ownerSize.width = parent->getContentSize().width * _percentWidth; _owner->setContentSize(ownerSize); this->refreshHorizontalMargin(); } } bool LayoutComponent::isUsingPercentHeight() { return _usingPercentHeight; } void LayoutComponent::setPercentHeightEnabled(bool isUsed) { _usingPercentHeight = isUsed; if (_usingPercentHeight) { _usingStretchHeight = false; } } float LayoutComponent::getSizeHeight() { return _owner->getContentSize().height; } void LayoutComponent::setSizeHeight(float height) { Size ownerSize = _owner->getContentSize(); ownerSize.height = height; _owner->setContentSize(ownerSize); Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size parentSize = parent->getContentSize(); if (parentSize.height != 0) _percentHeight = ownerSize.height / parentSize.height; else _percentHeight = 0; this->refreshVerticalMargin(); } } float LayoutComponent::getPercentHeight() { return _percentHeight; } void LayoutComponent::setPercentHeight(float percentHeight) { _percentHeight = percentHeight; Node* parent = this->getOwnerParent(); if (parent != nullptr) { Size ownerSize = _owner->getContentSize(); ownerSize.height = parent->getContentSize().height * _percentHeight; _owner->setContentSize(ownerSize); this->refreshVerticalMargin(); } } bool LayoutComponent::isUsingStretchWidth() { return _usingStretchWidth; } void LayoutComponent::setStretchWidthEnabled(bool isUsed) { _usingStretchWidth = isUsed; if (_usingStretchWidth) { _usingPercentWidth = false; } } bool LayoutComponent::isUsingStretchHeight() { return _usingStretchHeight; } void LayoutComponent::setStretchHeightEnabled(bool isUsed) { _usingStretchHeight = isUsed; if (_usingStretchHeight) { _usingPercentHeight = false; } } void LayoutComponent::refreshLayout() { Node* parent = this->getOwnerParent(); if (parent == nullptr) return; Size parentSize = parent->getContentSize(); Size ownerSize = _owner->getContentSize(); Point ownerAnchor = _owner->getAnchorPoint(); Point ownerPosition = _owner->getPosition(); switch (this->_horizontalEage) { case HorizontalEage::None: if (_usingStretchWidth) { ownerSize.width = parentSize.width * _percentWidth; ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width; } else { if (_usingPositionPercentX) ownerPosition.x = parentSize.width * _positionPercentX; if (_usingPercentWidth) ownerSize.width = parentSize.width * _percentWidth; } break; case HorizontalEage::Left: if (_usingPercentWidth || _usingStretchWidth) ownerSize.width = parentSize.width * _percentWidth; ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width; break; case HorizontalEage::Right: if (_usingPercentWidth || _usingStretchWidth) ownerSize.width = parentSize.width * _percentWidth; ownerPosition.x = parentSize.width - (_rightMargin + (1 - ownerAnchor.x) * ownerSize.width); break; case HorizontalEage::Center: if (_usingPercentWidth || _usingStretchWidth) { ownerSize.width = parentSize.width - _leftMargin - _rightMargin; ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width; } else ownerPosition.x = parentSize.width * _positionPercentX; break; default: break; } switch (this->_verticalEage) { case VerticalEage::None: if (_usingStretchHeight) { ownerSize.height = parentSize.height * _percentHeight; ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height; } else { if (_usingPositionPercentY) ownerPosition.y = parentSize.height * _positionPercentY; if (_usingPercentHeight) ownerSize.height = parentSize.height * _percentHeight; } break; case VerticalEage::Bottom: if (_usingPercentHeight || _usingStretchHeight) ownerSize.height = parentSize.height * _percentHeight; ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height; break; case VerticalEage::Top: if (_usingPercentHeight || _usingStretchHeight) ownerSize.height = parentSize.height * _percentHeight; ownerPosition.y = parentSize.height - (_topMargin + (1 - ownerAnchor.y) * ownerSize.height); break; case VerticalEage::Center: if (_usingPercentHeight || _usingStretchHeight) { ownerSize.height = parentSize.height - _topMargin - _buttomMargin; ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height; } else ownerPosition.y = parentSize.height* _positionPercentY; break; default: break; } _owner->setPosition(ownerPosition); _owner->setContentSize(ownerSize); ui::Helper::doLayout(_owner); } void LayoutComponent::setActiveEnable(bool enable) { _actived = enable; } } NS_CC_END