-------------------------------- -- @module TextureCube -- @extend Texture2D -- @parent_module cc -------------------------------- -- reload texture cube after GLESContext reconstructed. -- @function [parent=#TextureCube] reloadTexture -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the min filter, mag filter, wrap s and wrap t texture parameters.
-- If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}. -- @function [parent=#TextureCube] setTexParameters -- @param self -- @param #cc.Texture2D::_TexParams -- @return TextureCube#TextureCube self (return value: cc.TextureCube) -------------------------------- -- create cube texture from 6 textures.
-- param positive_x texture for the right side of the texture cube face.
-- param negative_x texture for the up side of the texture cube face.
-- param positive_y texture for the top side of the texture cube face
-- param negative_y texture for the bottom side of the texture cube face
-- param positive_z texture for the forward side of the texture cube face.
-- param negative_z texture for the rear side of the texture cube face.
-- return A new texture cube inited with given parameters. -- @function [parent=#TextureCube] create -- @param self -- @param #string positive_x -- @param #string negative_x -- @param #string positive_y -- @param #string negative_y -- @param #string positive_z -- @param #string negative_z -- @return TextureCube#TextureCube ret (return value: cc.TextureCube) -------------------------------- -- Constructor. -- @function [parent=#TextureCube] TextureCube -- @param self -- @return TextureCube#TextureCube self (return value: cc.TextureCube) return nil