// // CCDrawNode::onDrawGLPoint & CCDrawNode::onDrawGLLine miss // calling GL::blendFunc, so when a sprite set blendFunc, these // function will get a wrong result. // In this test, see a red line when bug resolved. // #include "Bug-CCDrawNode.h" USING_NS_CC; bool BugDrawNodeLayer::init() { if (BugsTestBase::init()) { auto size = Director::getInstance()->getWinSize(); auto testSprite = Sprite::create("cocosui/CloseNormal.png"); BlendFunc blend; blend.src = GL_ZERO; blend.dst = GL_ONE_MINUS_SRC_ALPHA; testSprite->setBlendFunc(blend); testSprite->setPosition(Vec2(size.width / 2, size.height / 2)); testSprite->setScale(10); addChild(testSprite); auto drawNode = DrawNode::create(); drawNode->drawLine(Vec2(0, 0), Vec2(size.width, size.height), Color4F(1, 0, 0, 0.5f)); Vec2 point = Vec2(size.width / 2, size.height / 2); drawNode->drawPoint(point, 8, Color4F(1, 0, 0, 0.5f)); addChild(drawNode); auto label = Label::create(); label->setString(std::string("If you see a red line with a block at center, the bug is fixed!")); label->setPosition(size.width / 2, size.height / 4); label->setTextColor(Color4B::ORANGE); addChild(label); return true; } return false; }