#include "LLGI.Texture.h" namespace LLGI { void* Texture::Lock() { return nullptr; } void Texture::Unlock() {} Vec2I Texture::GetSizeAs2D() const { return Vec2I(); } bool Texture::IsRenderTexture() const { return false; } bool Texture::IsDepthTexture() const { return false; } TextureFormatType Texture::GetFormat() const { return format_; } } // namespace LLGI