/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __LUA_SCRIPT_HANDLER_MGR_H__ #define __LUA_SCRIPT_HANDLER_MGR_H__ extern "C" { #include "tolua++.h" } #include "base/CCRef.h" #include "base/ccMacros.h" #include "2d/CCActionInstant.h" #include #include NS_CC_BEGIN class ScheduleHandlerDelegate; typedef std::vector VecShedule; typedef std::map MapNodeSchedules; class ScheduleHandlerDelegate:public cocos2d::Ref { public: ScheduleHandlerDelegate():_isUpdateSchedule(false) {} virtual ~ScheduleHandlerDelegate() {} static ScheduleHandlerDelegate* create(); void scheduleFunc(float elapse); virtual void update(float elapse); void setUpdateSchedule(bool isUpdateSchedule){ _isUpdateSchedule = isUpdateSchedule; } bool isUpdateSchedule(){ return _isUpdateSchedule; } private: bool _isUpdateSchedule; }; class LuaCallFunc:public cocos2d::CallFuncN { public: LuaCallFunc():_functionLua(nullptr) {} virtual ~LuaCallFunc() {} static LuaCallFunc* create(const std::function& func); bool initWithFunction(const std::function& func); virtual LuaCallFunc* clone() const; virtual void execute() override; protected: /** */ std::function _functionLua; }; class ScriptHandlerMgr { public: enum class HandlerType: int { NODE = 0, MENU_CLICKED, CALLFUNC, SCHEDULE, TOUCHES, KEYPAD, ACCELEROMETER, CONTROL_TOUCH_DOWN, CONTROL_TOUCH_DRAG_INSIDE, CONTROL_TOUCH_DRAG_OUTSIDE, CONTROL_TOUCH_DRAG_ENTER, CONTROL_TOUCH_DRAG_EXIT, CONTROL_TOUCH_UP_INSIDE, CONTROL_TOUCH_UP_OUTSIDE, CONTROL_TOUCH_UP_CANCEL, CONTROL_VALUE_CHANGED, WEBSOCKET_OPEN, WEBSOCKET_MESSAGE, WEBSOCKET_CLOSE, WEBSOCKET_ERROR, GL_NODE_DRAW, SCROLLVIEW_SCROLL, SCROLLVIEW_ZOOM, TABLECELL_TOUCHED, TABLECELL_HIGHLIGHT, TABLECELL_UNHIGHLIGHT, TABLECELL_WILL_RECYCLE, TABLECELL_SIZE_FOR_INDEX, TABLECELL_AT_INDEX, TABLEVIEW_NUMS_OF_CELLS, XMLHTTPREQUEST_READY_STATE_CHANGE, ASSETSMANAGER_PROGRESS, ASSETSMANAGER_SUCCESS, ASSETSMANAGER_ERROR, STUDIO_EVENT_LISTENER, ARMATURE_EVENT, EVENT_ACC, EVENT_CUSTIOM, EVENT_KEYBOARD_PRESSED, EVENT_KEYBOARD_RELEASED, EVENT_TOUCH_BEGAN, EVENT_TOUCH_MOVED, EVENT_TOUCH_ENDED, EVENT_TOUCH_CANCELLED, EVENT_TOUCHES_BEGAN, EVENT_TOUCHES_MOVED, EVENT_TOUCHES_ENDED, EVENT_TOUCHES_CANCELLED, EVENT_MOUSE_DOWN, EVENT_MOUSE_UP, EVENT_MOUSE_MOVE, EVENT_MOUSE_SCROLL, EVENT_SPINE, EVENT_PHYSICS_CONTACT_BEGIN, EVENT_PHYSICS_CONTACT_PRESOLVE, EVENT_PHYSICS_CONTACT_POSTSOLVE, EVENT_PHYSICS_CONTACT_SEPERATE, EVENT_CUSTOM_BEGAN = 10000, EVENT_CUSTOM_ENDED = 11000, }; typedef int Handler; typedef std::pair HandlerPair; typedef std::vector VecHandlerPairs; typedef std::map MapObjectHandlers; ScriptHandlerMgr(void); virtual ~ScriptHandlerMgr(void); static ScriptHandlerMgr* getInstance(void); static void destroyInstance(void); void addObjectHandler(void* object,int handler,ScriptHandlerMgr::HandlerType handlerType); void removeObjectHandler(void* object,ScriptHandlerMgr::HandlerType handlerType); int getObjectHandler(void* object,ScriptHandlerMgr::HandlerType handlerType); void removeObjectAllHandlers(void* object); ScriptHandlerMgr::HandlerType addCustomHandler(void* object, int handler); private: void init(void); static ScriptHandlerMgr* _scriptHandlerMgr; MapObjectHandlers _mapObjectHandlers; }; NS_CC_END TOLUA_API int tolua_script_handler_mgr_open(lua_State* tolua_S); #endif //__LUA_SCRIPT_HANDLER_MGR_H__