#ifndef _TestEntries_H_ #define _TestEntries_H_ #include "Test.h" //#include "GLES-Render.h" #include "Tests/ContinuousTest.h" #include "Tests/Cantilever.h" #include "Tests/BodyTypes.h" #include "Tests/ApplyForce.h" #include "Tests/CharacterCollision.h" #include "Tests/EdgeShapes.h" #include "Tests/Breakable.h" #include "Tests/Bridge.h" //#include "Tests/CCDTest.h" #include "Tests/Chain.h" #include "Tests/CollisionFiltering.h" #include "Tests/CollisionProcessing.h" #include "Tests/CompoundShapes.h" #include "Tests/Confined.h" #include "Tests/DistanceTest.h" #include "Tests/Dominos.h" #include "Tests/DynamicTreeTest.h" #include "Tests/Gears.h" #include "Tests/LineJoint.h" #include "Tests/OneSidedPlatform.h" #include "Tests/PolyCollision.h" #include "Tests/PolyShapes.h" #include "Tests/Prismatic.h" #include "Tests/Pulleys.h" #include "Tests/Pyramid.h" #include "Tests/RayCast.h" #include "Tests/Revolute.h" #include "Tests/SensorTest.h" #include "Tests/ShapeEditing.h" #include "Tests/SliderCrank.h" #include "Tests/SphereStack.h" #include "Tests/TheoJansen.h" #include "Tests/TimeOfImpact.h" #include "Tests/VaryingFriction.h" #include "Tests/VaryingRestitution.h" #include "Tests/VerticalStack.h" #include "Tests/Web.h" TestEntry g_testEntries[] = { {"Body Types", BodyTypes::Create}, {"Ray-Cast", RayCast::Create}, {"Character Collision", CharacterCollision::Create}, {"Prismatic", Prismatic::Create}, {"Edge Shapes", EdgeShapes::Create}, {"Continuous Test", ContinuousTest::Create}, {"Time of Impact", TimeOfImpact::Create}, {"Vertical Stack", VerticalStack::Create}, {"PolyCollision", PolyCollision::Create}, {"Polygon Shapes", PolyShapes::Create}, {"Apply Force", ApplyForce::Create}, {"Cantilever", Cantilever::Create}, {"SphereStack", SphereStack::Create}, {"Confined", Confined::Create}, {"Bridge", Bridge::Create}, {"Breakable", Breakable::Create}, {"Varying Restitution", VaryingRestitution::Create}, {"Pyramid", Pyramid::Create}, {"One-Sided Platform", OneSidedPlatform::Create}, {"Chain", Chain::Create}, {"Collision Filtering", CollisionFiltering::Create}, {"Collision Processing", CollisionProcessing::Create}, {"Compound Shapes", CompoundShapes::Create}, {"Distance Test", DistanceTest::Create}, {"Dominos", Dominos::Create}, {"Dynamic Tree", DynamicTreeTest::Create}, {"Gears", Gears::Create}, {"Line Joint", LineJoint::Create}, {"Pulleys", Pulleys::Create}, {"Revolute", Revolute::Create}, {"Sensor Test", SensorTest::Create}, {"Shape Editing", ShapeEditing::Create}, {"Slider Crank", SliderCrank::Create}, {"Theo Jansen's Walker", TheoJansen::Create}, {"Varying Friction", VaryingFriction::Create}, {"Web", Web::Create}, }; int g_totalEntries = sizeof(g_testEntries) / sizeof(g_testEntries[0]); #endif