#include "PhysicsTest.h" #include #include "../testResource.h" USING_NS_CC; namespace { static std::function createFunctions[] = { #if CC_USE_PHYSICS CL(PhysicsDemoLogoSmash), CL(PhysicsDemoPyramidStack), CL(PhysicsDemoClickAdd), CL(PhysicsDemoRayCast), CL(PhysicsDemoJoints), CL(PhysicsDemoActions), CL(PhysicsDemoPump), CL(PhysicsDemoOneWayPlatform), CL(PhysicsDemoSlice), CL(PhysicsDemoBug3988), CL(PhysicsContactTest), CL(PhysicsPositionRotationTest), CL(PhysicsSetGravityEnableTest), CL(Bug5482), CL(PhysicsFixedUpdate), CL(PhysicsTransformTest), #else CL(PhysicsDemoDisabled), #endif }; static int sceneIdx=-1; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static Layer* next() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = (createFunctions[sceneIdx])(); return layer; } static Layer* back() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = (createFunctions[sceneIdx])(); return layer; } static Layer* restart() { auto layer = (createFunctions[sceneIdx])(); return layer; } static const Color4F STATIC_COLOR(1.0f, 0.0f, 0.0f, 1.0f); static const int DRAG_BODYS_TAG = 0x80; } PhysicsTestScene::PhysicsTestScene() #if CC_USE_PHYSICS : TestScene(false, true) #else : TestScene() #endif , _debugDraw(false) {} void PhysicsTestScene::runThisTest() { sceneIdx = -1; addChild(next()); Director::getInstance()->replaceScene(this); } void PhysicsTestScene::toggleDebug() { #if CC_USE_PHYSICS _debugDraw = !_debugDraw; getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE); #endif } #if CC_USE_PHYSICS == 0 void PhysicsDemoDisabled::onEnter() { auto label = Label::createWithTTF("Should define CC_USE_PHYSICS\n to run this test case", "fonts/arial.ttf", 18); auto size = Director::getInstance()->getWinSize(); label->setPosition(Vec2(size.width/2, size.height/2)); addChild(label); } #else PhysicsDemo::PhysicsDemo() : _scene(nullptr) , _spriteTexture(nullptr) , _ball(nullptr) { } PhysicsDemo::~PhysicsDemo() { } std::string PhysicsDemo::title() const { return "PhysicsTest"; } std::string PhysicsDemo::subtitle() const { return ""; } void PhysicsDemo::restartCallback(Ref* sender) { auto s = new (std::nothrow) PhysicsTestScene(); s->addChild( restart() ); Director::getInstance()->replaceScene(s); s->release(); } void PhysicsDemo::nextCallback(Ref* sender) { auto s = new (std::nothrow) PhysicsTestScene(); s->addChild( next() ); Director::getInstance()->replaceScene(s); s->release(); } void PhysicsDemo::backCallback(Ref* sender) { auto s = new (std::nothrow) PhysicsTestScene(); s->addChild( back() ); Director::getInstance()->replaceScene(s); s->release(); } void PhysicsDemo::onEnter() { BaseTest::onEnter(); _scene = dynamic_cast(this->getParent()); _spriteTexture = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100)->getTexture(); // menu for debug layer MenuItemFont::setFontSize(18); auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this)); auto menu = Menu::create(item, nullptr); this->addChild(menu); menu->setPosition(Vec2(VisibleRect::right().x-50, VisibleRect::top().y-10)); } Sprite* PhysicsDemo::addGrossiniAtPosition(Vec2 p, float scale/* = 1.0*/) { CCLOG("Add sprite %0.2f x %02.f",p.x,p.y); int posx, posy; posx = CCRANDOM_0_1() * 200.0f; posy = CCRANDOM_0_1() * 200.0f; posx = (posx % 4) * 85; posy = (posy % 3) * 121; auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121)); sp->setScale(scale); sp->setPhysicsBody(PhysicsBody::createBox(Size(48.0f * scale, 108.0f * scale))); this->addChild(sp); sp->setPosition(p); return sp; } void PhysicsDemo::toggleDebugCallback(Ref* sender) { if (_scene != nullptr) { _scene->toggleDebug(); } } PhysicsDemoClickAdd::~PhysicsDemoClickAdd() { Device::setAccelerometerEnabled(false); } void PhysicsDemoClickAdd::onEnter() { PhysicsDemo::onEnter(); auto touchListener = EventListenerTouchAllAtOnce::create(); touchListener->onTouchesEnded = CC_CALLBACK_2(PhysicsDemoClickAdd::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); Device::setAccelerometerEnabled(true); auto accListener = EventListenerAcceleration::create(CC_CALLBACK_2(PhysicsDemoClickAdd::onAcceleration, this)); _eventDispatcher->addEventListenerWithSceneGraphPriority(accListener, this); auto node = Node::create(); node->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size)); node->setPosition(VisibleRect::center()); this->addChild(node); addGrossiniAtPosition(VisibleRect::center()); } std::string PhysicsDemoClickAdd::subtitle() const { return "multi touch to add grossini"; } void PhysicsDemoClickAdd::onTouchesEnded(const std::vector& touches, Event* event) { //Add a new body/atlas sprite at the touched location for( auto &touch: touches) { auto location = touch->getLocation(); addGrossiniAtPosition( location ); } } void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event) { static float prevX=0, prevY=0; #define kFilterFactor 0.05f float accelX = (float) acc->x * kFilterFactor + (1- kFilterFactor)*prevX; float accelY = (float) acc->y * kFilterFactor + (1- kFilterFactor)*prevY; prevX = accelX; prevY = accelY; auto v = Vec2( accelX, accelY); v = v * 200; if(_scene != nullptr) { _scene->getPhysicsWorld()->setGravity(v); } } namespace { static const int logo_width = 188; static const int logo_height = 35; static const int logo_row_length = 24; static const char logo_image[] = { 15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2, 31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32, -1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31, -8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13, -1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15, -13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1, 15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13, -4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63, -49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1, -8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25, -8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127, -97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8, 127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16, 63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0 }; static inline int get_pixel(int x, int y) { return (logo_image[(x>>3) + y*logo_row_length]>>(~x&0x7)) & 1; } static inline float frand(void) { return rand()/RAND_MAX; } } Sprite* PhysicsDemo::makeBall(Vec2 point, float radius, PhysicsMaterial material) { Sprite* ball = nullptr; if (_ball != nullptr) { ball = Sprite::createWithTexture(_ball->getTexture()); }else { ball = Sprite::create("Images/ball.png"); } ball->setScale(0.13f * radius); auto body = PhysicsBody::createCircle(radius, material); ball->setPhysicsBody(body); ball->setPosition(Vec2(point.x, point.y)); return ball; } Sprite* PhysicsDemo::makeBox(Vec2 point, Size size, int color, PhysicsMaterial material) { bool yellow = false; if (color == 0) { yellow = CCRANDOM_0_1() > 0.5f; }else { yellow = color == 1; } auto box = yellow ? Sprite::create("Images/YellowSquare.png") : Sprite::create("Images/CyanSquare.png"); box->setScaleX(size.width/100.0f); box->setScaleY(size.height/100.0f); auto body = PhysicsBody::createBox(size, material); box->setPhysicsBody(body); box->setPosition(Vec2(point.x, point.y)); return box; } Sprite* PhysicsDemo::makeTriangle(Vec2 point, Size size, int color, PhysicsMaterial material) { bool yellow = false; if (color == 0) { yellow = CCRANDOM_0_1() > 0.5f; }else { yellow = color == 1; } auto triangle = yellow ? Sprite::create("Images/YellowTriangle.png") : Sprite::create("Images/CyanTriangle.png"); if(size.height == 0) { triangle->setScale(size.width/100.0f); }else { triangle->setScaleX(size.width/50.0f); triangle->setScaleY(size.height/43.5f); } Vec2 vers[] = { Vec2(0, size.height/2), Vec2(size.width/2, -size.height/2), Vec2(-size.width/2, -size.height/2)}; auto body = PhysicsBody::createPolygon(vers, 3, material); triangle->setPhysicsBody(body); triangle->setPosition(Vec2(point.x, point.y)); return triangle; } bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event) { auto location = touch->getLocation(); auto arr = _scene->getPhysicsWorld()->getShapes(location); PhysicsBody* body = nullptr; for (auto& obj : arr) { if ((obj->getBody()->getTag() & DRAG_BODYS_TAG) != 0) { body = obj->getBody(); break; } } if (body != nullptr) { Node* mouse = Node::create(); mouse->setPhysicsBody(PhysicsBody::create(PHYSICS_INFINITY, PHYSICS_INFINITY)); mouse->getPhysicsBody()->setDynamic(false); mouse->setPosition(location); this->addChild(mouse); PhysicsJointPin* joint = PhysicsJointPin::construct(mouse->getPhysicsBody(), body, location); joint->setMaxForce(5000.0f * body->getMass()); _scene->getPhysicsWorld()->addJoint(joint); _mouses.insert(std::make_pair(touch->getID(), mouse)); return true; } return false; } void PhysicsDemo::onTouchMoved(Touch* touch, Event* event) { auto it = _mouses.find(touch->getID()); if (it != _mouses.end()) { it->second->setPosition(touch->getLocation()); } } void PhysicsDemo::onTouchEnded(Touch* touch, Event* event) { auto it = _mouses.find(touch->getID()); if (it != _mouses.end()) { this->removeChild(it->second); _mouses.erase(it); } } void PhysicsDemoLogoSmash::onEnter() { PhysicsDemo::onEnter(); _scene->getPhysicsWorld()->setGravity(Vec2(0, 0)); _scene->getPhysicsWorld()->setUpdateRate(5.0f); _ball = SpriteBatchNode::create("Images/ball.png", sizeof(logo_image)/sizeof(logo_image[0])); addChild(_ball); for (int y = 0; y < logo_height; ++y) { for (int x = 0; x < logo_width; ++x) { if (get_pixel(x, y)) { float x_jitter = 0.05*frand(); float y_jitter = 0.05*frand(); Node* ball = makeBall(Vec2(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2, 2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2), 0.95f, PhysicsMaterial(0.01f, 0.0f, 0.0f)); ball->getPhysicsBody()->setMass(1.0); ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY); _ball->addChild(ball); } } } auto bullet = makeBall(Vec2(400, 0), 10, PhysicsMaterial(PHYSICS_INFINITY, 0, 0)); bullet->getPhysicsBody()->setVelocity(Vec2(200, 0)); bullet->setPosition(Vec2(-500, VisibleRect::getVisibleRect().size.height/2)); _ball->addChild(bullet); } std::string PhysicsDemoLogoSmash::title() const { return "Logo Smash"; } void PhysicsDemoPyramidStack::updateOnce(float delta) { auto ball = getChildByTag(100); ball->setScale(ball->getScale() * 3); ball->setPhysicsBody(PhysicsBody::createCircle(30)); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); } void PhysicsDemoPyramidStack::onEnter() { PhysicsDemo::onEnter(); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoPyramidStack::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto node = Node::create(); node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Vec2(0, 50), VisibleRect::rightBottom() + Vec2(0, 50))); this->addChild(node); auto ball = Sprite::create("Images/ball.png"); ball->setScale(1); ball->setTag(100); ball->setPhysicsBody(PhysicsBody::createCircle(10)); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); ball->setPosition(VisibleRect::bottom() + Vec2(0, 60)); this->addChild(ball); scheduleOnce(CC_SCHEDULE_SELECTOR(PhysicsDemoPyramidStack::updateOnce), 3.0); for(int i=0; i<14; i++) { for(int j=0; j<=i; j++) { auto sp = addGrossiniAtPosition(VisibleRect::bottom() + Vec2((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2f); sp->getPhysicsBody()->setTag(DRAG_BODYS_TAG); } } } std::string PhysicsDemoPyramidStack::title() const { return "Pyramid Stack"; } PhysicsDemoRayCast::PhysicsDemoRayCast() : _angle(0.0f) , _node(nullptr) , _mode(0) {} void PhysicsDemoRayCast::onEnter() { PhysicsDemo::onEnter(); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesEnded = CC_CALLBACK_2(PhysicsDemoRayCast::onTouchesEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); _scene->getPhysicsWorld()->setGravity(Point::ZERO); auto node = DrawNode::create(); node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Vec2(0, 50), VisibleRect::rightBottom() + Vec2(0, 50))); node->drawSegment(VisibleRect::leftBottom() + Vec2(0, 50), VisibleRect::rightBottom() + Vec2(0, 50), 1, STATIC_COLOR); this->addChild(node); MenuItemFont::setFontSize(18); auto item = MenuItemFont::create("Change Mode(any)", CC_CALLBACK_1(PhysicsDemoRayCast::changeModeCallback, this)); auto menu = Menu::create(item, nullptr); this->addChild(menu); menu->setPosition(Vec2(VisibleRect::left().x+100, VisibleRect::top().y-10)); scheduleUpdate(); } void PhysicsDemoRayCast::changeModeCallback(Ref* sender) { _mode = (_mode + 1) % 3; switch (_mode) { case 0: ((MenuItemFont*)sender)->setString("Change Mode(any)"); break; case 1: ((MenuItemFont*)sender)->setString("Change Mode(nearest)"); break; case 2: ((MenuItemFont*)sender)->setString("Change Mode(multiple)"); break; default: break; } } bool PhysicsDemoRayCast::anyRay(PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data) { *((Vec2*)data) = info.contact; return false; } void PhysicsDemoRayCast::update(float delta) { float L = 150.0f; Vec2 point1 = VisibleRect::center(); Vec2 d(L * cosf(_angle), L * sinf(_angle)); Vec2 point2 = point1 + d; removeChild(_node); _node = DrawNode::create(); switch (_mode) { case 0: { Vec2 point3 = point2; auto func = CC_CALLBACK_3(PhysicsDemoRayCast::anyRay, this); _scene->getPhysicsWorld()->rayCast(func, point1, point2, &point3); _node->drawSegment(point1, point3, 1, STATIC_COLOR); if (point2 != point3) { _node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f)); } addChild(_node); break; } case 1: { Vec2 point3 = point2; float friction = 1.0f; PhysicsRayCastCallbackFunc func = [&point3, &friction](PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)->bool { if (friction > info.fraction) { point3 = info.contact; friction = info.fraction; } return true; }; _scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr); _node->drawSegment(point1, point3, 1, STATIC_COLOR); if (point2 != point3) { _node->drawDot(point3, 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f)); } addChild(_node); break; } case 2: { #define MAX_MULTI_RAYCAST_NUM 5 Vec2 points[MAX_MULTI_RAYCAST_NUM]; int num = 0; PhysicsRayCastCallbackFunc func = [&points, &num](PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)->bool { if (num < MAX_MULTI_RAYCAST_NUM) { points[num++] = info.contact; } return true; }; _scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr); _node->drawSegment(point1, point2, 1, STATIC_COLOR); for (int i = 0; i < num; ++i) { _node->drawDot(points[i], 2, Color4F(1.0f, 1.0f, 1.0f, 1.0f)); } addChild(_node); break; } default: break; } _angle += 0.25f * (float)M_PI / 180.0f; } void PhysicsDemoRayCast::onTouchesEnded(const std::vector& touches, Event* event) { //Add a new body/atlas sprite at the touched location for( auto &touch: touches) { auto location = touch->getLocation(); float r = CCRANDOM_0_1(); if (r < 1.0f/3.0f) { addChild(makeBall(location, 5 + CCRANDOM_0_1()*10)); }else if(r < 2.0f/3.0f) { addChild(makeBox(location, Size(10 + CCRANDOM_0_1()*15, 10 + CCRANDOM_0_1()*15))); }else { addChild(makeTriangle(location, Size(10 + CCRANDOM_0_1()*20, 10 + CCRANDOM_0_1()*20))); } } } std::string PhysicsDemoRayCast::title() const { return "Ray Cast"; } void PhysicsDemoJoints::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoJoints::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoJoints::onTouchMoved, this); listener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoJoints::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); //_scene->getPhysicsWorld()->setGravity(Point::ZERO); float width = (VisibleRect::getVisibleRect().size.width - 10) / 4; float height = (VisibleRect::getVisibleRect().size.height - 50) / 4; Node* node = Node::create(); PhysicsBody* box = PhysicsBody::create(); node->setPhysicsBody(box); box->setDynamic(false); node->setPosition(Point::ZERO); this->addChild(node); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { Vec2 offset(VisibleRect::leftBottom().x + 5 + j * width + width/2, VisibleRect::leftBottom().y + 50 + i * height + height/2); box->addShape(PhysicsShapeEdgeBox::create(Size(width, height), PHYSICSSHAPE_MATERIAL_DEFAULT, 1, offset)); switch (i*4 + j) { case 0: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBall(offset + Vec2(30, 0), 10); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointPin* joint = PhysicsJointPin::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 1: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointFixed* joint = PhysicsJointFixed::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 2: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointDistance* joint = PhysicsJointDistance::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 3: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointLimit* joint = PhysicsJointLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 30.0f, 60.0f); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 4: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointSpring* joint = PhysicsJointSpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 500.0f, 0.3f); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 5: { auto sp1 = makeBall(offset - Vec2(30, 0), 10); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); PhysicsJointGroove* joint = PhysicsJointGroove::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Vec2(30, 15), Vec2(30, -15), Vec2(-30, 0)); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 6: { auto sp1 = makeBox(offset - Vec2(30, 0), Size(30, 10)); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition())); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition())); PhysicsJointRotarySpring* joint = PhysicsJointRotarySpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 3000.0f, 60.0f); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 7: { auto sp1 = makeBox(offset - Vec2(30, 0), Size(30, 10)); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition())); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition())); PhysicsJointRotaryLimit* joint = PhysicsJointRotaryLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f,(float) M_PI_2); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 8: { auto sp1 = makeBox(offset - Vec2(30, 0), Size(30, 10)); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition())); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition())); PhysicsJointRatchet* joint = PhysicsJointRatchet::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, (float)M_PI_2); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 9: { auto sp1 = makeBox(offset - Vec2(30, 0), Size(30, 10)); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition())); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition())); PhysicsJointGear* joint = PhysicsJointGear::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, 2.0f); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } case 10: { auto sp1 = makeBox(offset - Vec2(30, 0), Size(30, 10)); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto sp2 = makeBox(offset + Vec2(30, 0), Size(30, 10)); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition())); _scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition())); PhysicsJointMotor* joint = PhysicsJointMotor::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), (float)M_PI_2); _scene->getPhysicsWorld()->addJoint(joint); this->addChild(sp1); this->addChild(sp2); break; } default: break; } } } } std::string PhysicsDemoJoints::title() const { return "Joints"; } void PhysicsDemoActions::onEnter() { PhysicsDemo::onEnter(); _scene->getPhysicsWorld()->setGravity(Vect::ZERO); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoActions::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoActions::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoActions::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto node = Node::create(); node->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size)); node->setPosition(VisibleRect::center()); this->addChild(node); Sprite* sp1 = addGrossiniAtPosition(VisibleRect::center()); Sprite* sp2 = addGrossiniAtPosition(VisibleRect::left() + Vec2(50, 0)); Sprite* sp3 = addGrossiniAtPosition(VisibleRect::right() - Vec2(20, 0)); Sprite* sp4 = addGrossiniAtPosition(VisibleRect::leftTop() + Vec2(50, -50)); sp4->getPhysicsBody()->setGravityEnable(false); sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG); sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG); sp3->getPhysicsBody()->setTag(DRAG_BODYS_TAG); sp4->getPhysicsBody()->setTag(DRAG_BODYS_TAG); auto actionTo = JumpTo::create(2, Vec2(100,100), 50, 4); auto actionBy = JumpBy::create(2, Vec2(300,0), 50, 4); auto actionUp = JumpBy::create(2, Vec2(0,50), 80, 4); auto actionByBack = actionBy->reverse(); auto rotateBy = RotateBy::create(2, 180); auto rotateByBack = RotateBy::create(2, -180); sp1->runAction(RepeatForever::create(actionUp)); sp2->runAction(RepeatForever::create(Sequence::create(actionBy, actionByBack, nullptr))); sp3->runAction(actionTo); sp4->runAction(RepeatForever::create(Sequence::create(rotateBy, rotateByBack, nullptr))); } std::string PhysicsDemoActions::title() const { return "Actions"; } void PhysicsDemoPump::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); _distance = 0.0f; _rotationV = 0.0f; auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoPump::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoPump::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoPump::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); scheduleUpdate(); auto node = Node::create(); auto body = PhysicsBody::create(); body->setDynamic(false); PhysicsMaterial staticMaterial(PHYSICS_INFINITY, 0, 0.5f); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(50, 0), VisibleRect::leftTop() + Vec2(50, -130), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(190, 0), VisibleRect::leftTop() + Vec2(100, -50), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(100, -50), VisibleRect::leftTop() + Vec2(100, -90), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(50, -130), VisibleRect::leftTop() + Vec2(100, -145), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(100, -145), VisibleRect::leftBottom() + Vec2(100, 80), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(150, -80), VisibleRect::leftBottom() + Vec2(150, 80), staticMaterial, 2.0f)); body->addShape(PhysicsShapeEdgeSegment::create(VisibleRect::leftTop() + Vec2(150, -80), VisibleRect::rightTop() + Vec2(-100, -150), staticMaterial, 2.0f)); body->setCategoryBitmask(0x01); // balls for (int i = 0; i < 6; ++i) { auto ball = makeBall(VisibleRect::leftTop() + Vec2(75 + CCRANDOM_0_1() * 90, 0), 22, PhysicsMaterial(0.05f, 0.0f, 0.1f)); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); addChild(ball); } node->setPhysicsBody(body); this->addChild(node); Vec2 vec[4] = { VisibleRect::leftTop() + Vec2(102, -148), VisibleRect::leftTop() + Vec2(148, -161), VisibleRect::leftBottom() + Vec2(148, 20), VisibleRect::leftBottom() + Vec2(102, 20) }; auto _world = _scene->getPhysicsWorld(); // small gear auto sgear = Node::create(); auto sgearB = PhysicsBody::createCircle(44); sgear->setPhysicsBody(sgearB); sgear->setPosition(VisibleRect::leftBottom() + Vec2(125, 0)); this->addChild(sgear); sgearB->setCategoryBitmask(0x04); sgearB->setCollisionBitmask(0x04); sgearB->setTag(1); _world->addJoint(PhysicsJointPin::construct(body, sgearB, sgearB->getPosition())); // big gear auto bgear = Node::create(); auto bgearB = PhysicsBody::createCircle(100); bgear->setPhysicsBody(bgearB); bgear->setPosition(VisibleRect::leftBottom() + Vec2(275, 0)); this->addChild(bgear); bgearB->setCategoryBitmask(0x04); _world->addJoint(PhysicsJointPin::construct(body, bgearB, bgearB->getPosition())); // pump auto pump = Node::create(); auto center = PhysicsShape::getPolyonCenter(vec, 4); pump->setPosition(center); auto pumpB = PhysicsBody::createPolygon(vec, 4, PHYSICSBODY_MATERIAL_DEFAULT, -center); pump->setPhysicsBody(pumpB); this->addChild(pump); pumpB->setCategoryBitmask(0x02); pumpB->setGravityEnable(false); _world->addJoint(PhysicsJointDistance::construct(pumpB, sgearB, Vec2(0, 0), Vec2(0, -44))); // plugger Vec2 seg[] = {VisibleRect::leftTop() + Vec2(75, -120), VisibleRect::leftBottom() + Vec2(75, -100)}; Vec2 segCenter = (seg[1] + seg[0])/2; seg[1] -= segCenter; seg[0] -= segCenter; auto plugger = Node::create(); auto pluggerB = PhysicsBody::createEdgeSegment(seg[0], seg[1], PhysicsMaterial(0.01f, 0.0f, 0.5f), 20); pluggerB->setDynamic(true); pluggerB->setMass(30); pluggerB->setMoment(100000); plugger->setPhysicsBody(pluggerB); plugger->setPosition(segCenter); this->addChild(plugger); pluggerB->setCategoryBitmask(0x02); sgearB->setCollisionBitmask(0x04 | 0x01); _world->addJoint(PhysicsJointPin::construct(body, pluggerB, VisibleRect::leftBottom() + Vec2(75, -90))); _world->addJoint(PhysicsJointDistance::construct(pluggerB, sgearB, pluggerB->world2Local(VisibleRect::leftBottom() + Vec2(75, 0)), Vec2(44, 0))); } void PhysicsDemoPump::update(float delta) { for (const auto& body : _scene->getPhysicsWorld()->getAllBodies()) { if (body->getTag() == DRAG_BODYS_TAG && body->getPosition().y < 0.0f) { body->getNode()->setPosition(VisibleRect::leftTop() + Vec2(75 + CCRANDOM_0_1() * 90, 0)); body->setVelocity(Vec2(0, 0)); } } PhysicsBody* gear = _scene->getPhysicsWorld()->getBody(1); if (gear != nullptr) { if (_distance != 0.0f) { _rotationV += _distance/2500.0f; if (_rotationV > 30) _rotationV = 30.0f; if (_rotationV < -30) _rotationV = -30.0f; } gear->setAngularVelocity(_rotationV); _rotationV *= 0.995f; } } bool PhysicsDemoPump::onTouchBegan(Touch* touch, Event* event) { PhysicsDemo::onTouchBegan(touch, event); _distance = touch->getLocation().x - VisibleRect::center().x; return true; } void PhysicsDemoPump::onTouchMoved(Touch* touch, Event* event) { PhysicsDemo::onTouchMoved(touch, event); _distance = touch->getLocation().x - VisibleRect::center().x; } void PhysicsDemoPump::onTouchEnded(Touch* touch, Event* event) { PhysicsDemo::onTouchEnded(touch, event); _distance = 0; } std::string PhysicsDemoPump::title() const { return "Pump"; } std::string PhysicsDemoPump::subtitle() const { return "touch screen on left or right"; } void PhysicsDemoOneWayPlatform::onEnter() { PhysicsDemo::onEnter(); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoOneWayPlatform::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto ground = Node::create(); ground->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Vec2(0, 50), VisibleRect::rightBottom() + Vec2(0, 50))); this->addChild(ground); auto platform = makeBox(VisibleRect::center(), Size(200, 50)); platform->getPhysicsBody()->setDynamic(false); platform->getPhysicsBody()->setContactTestBitmask(0xFFFFFFFF); this->addChild(platform); auto ball = makeBall(VisibleRect::center() - Vec2(0, 50), 20); ball->getPhysicsBody()->setVelocity(Vec2(0, 150)); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); ball->getPhysicsBody()->setMass(1.0f); ball->getPhysicsBody()->setContactTestBitmask(0xFFFFFFFF); this->addChild(ball); auto contactListener = EventListenerPhysicsContactWithBodies::create(platform->getPhysicsBody(), ball->getPhysicsBody()); contactListener->onContactBegin = CC_CALLBACK_1(PhysicsDemoOneWayPlatform::onContactBegin, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this); } bool PhysicsDemoOneWayPlatform::onContactBegin(PhysicsContact& contact) { return contact.getContactData()->normal.y < 0; } std::string PhysicsDemoOneWayPlatform::title() const { return "One Way Platform"; } void PhysicsDemoSlice::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); _sliceTag = 1; auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = [](Touch* touch, Event* event)->bool{ return true; }; touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoSlice::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto ground = Node::create(); ground->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Vec2(0, 50), VisibleRect::rightBottom() + Vec2(0, 50))); this->addChild(ground); auto box = Node::create(); Vec2 points[4] = {Vec2(-100, -100), Vec2(-100, 100), Vec2(100, 100), Vec2(100, -100)}; box->setPhysicsBody(PhysicsBody::createPolygon(points, 4)); box->setPosition(VisibleRect::center()); box->getPhysicsBody()->setTag(_sliceTag); addChild(box); } bool PhysicsDemoSlice::slice(PhysicsWorld &world, const PhysicsRayCastInfo& info, void *data) { if (info.shape->getBody()->getTag() != _sliceTag) { return true; } if (!info.shape->containsPoint(info.start) && !info.shape->containsPoint(info.end)) { Vec2 normal = info.end - info.start; normal = normal.getPerp().getNormalized(); float dist = info.start.dot(normal); clipPoly(dynamic_cast(info.shape), normal, dist); clipPoly(dynamic_cast(info.shape), -normal, -dist); info.shape->getBody()->removeFromWorld(); } return true; } void PhysicsDemoSlice::clipPoly(PhysicsShapePolygon* shape, Vec2 normal, float distance) { PhysicsBody* body = shape->getBody(); int count = shape->getPointsCount(); int pointsCount = 0; Vec2* points = new (std::nothrow) Vec2[count + 1]; for (int i=0, j=count-1; ilocal2World(shape->getPoint(j)); float aDist = a.dot(normal) - distance; if (aDist < 0.0f) { points[pointsCount] = a; ++pointsCount; } Vec2 b = body->local2World(shape->getPoint(i)); float bDist = b.dot(normal) - distance; if (aDist*bDist < 0.0f) { float t = std::fabs(aDist)/(std::fabs(aDist) + std::fabs(bDist)); points[pointsCount] = a.lerp(b, t); ++pointsCount; } } Vec2 center = PhysicsShape::getPolyonCenter(points, pointsCount); Node* node = Node::create(); PhysicsBody* polyon = PhysicsBody::createPolygon(points, pointsCount, PHYSICSBODY_MATERIAL_DEFAULT, -center); node->setPosition(center); node->setPhysicsBody(polyon); polyon->setVelocity(body->getVelocityAtWorldPoint(center)); polyon->setAngularVelocity(body->getAngularVelocity()); polyon->setTag(_sliceTag); addChild(node); delete[] points; } void PhysicsDemoSlice::onTouchEnded(Touch *touch, Event *event) { auto func = CC_CALLBACK_3(PhysicsDemoSlice::slice, this); _scene->getPhysicsWorld()->rayCast(func, touch->getStartLocation(), touch->getLocation(), nullptr); } std::string PhysicsDemoSlice::title() const { return "Slice"; } std::string PhysicsDemoSlice::subtitle() const { return "click and drag to slice up the block"; } void PhysicsDemoBug3988::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); _scene->getPhysicsWorld()->setGravity(Vect::ZERO); auto ball = Sprite::create("Images/YellowSquare.png"); ball->setPosition(VisibleRect::center() - Vec2(100, 0)); ball->setRotation(30.0f); this->addChild(ball); auto physicsBall = makeBox(VisibleRect::center() + Vec2(100, 0), Size(100, 100)); physicsBall->setRotation(30.0f); this->addChild(physicsBall); } std::string PhysicsDemoBug3988::title() const { return "Bug3988"; } std::string PhysicsDemoBug3988::subtitle() const { return "All the Rectangles should have same rotation angle"; } void PhysicsContactTest::onEnter() { PhysicsDemo::onEnter(); _scene->getPhysicsWorld()->setGravity(Vect::ZERO); auto s = VisibleRect::getVisibleRect().size; _yellowBoxNum = 50; _blueBoxNum = 50; _yellowTriangleNum = 50; _blueTriangleNum = 50; MenuItemFont::setFontSize(65); auto decrease1 = MenuItemFont::create(" - ", CC_CALLBACK_1(PhysicsContactTest::onDecrease, this)); decrease1->setColor(Color3B(0,200,20)); auto increase1 = MenuItemFont::create(" + ", CC_CALLBACK_1(PhysicsContactTest::onIncrease, this)); increase1->setColor(Color3B(0,200,20)); decrease1->setTag(1); increase1->setTag(1); auto menu1 = Menu::create(decrease1, increase1, nullptr); menu1->alignItemsHorizontally(); menu1->setPosition(Vec2(s.width/2, s.height-50)); addChild(menu1, 1); auto label = Label::createWithTTF("yellow box", "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2 - 150, s.height-50)); auto decrease2 = MenuItemFont::create(" - ", CC_CALLBACK_1(PhysicsContactTest::onDecrease, this)); decrease2->setColor(Color3B(0,200,20)); auto increase2 = MenuItemFont::create(" + ", CC_CALLBACK_1(PhysicsContactTest::onIncrease, this)); increase2->setColor(Color3B(0,200,20)); decrease2->setTag(2); increase2->setTag(2); auto menu2 = Menu::create(decrease2, increase2, nullptr); menu2->alignItemsHorizontally(); menu2->setPosition(Vec2(s.width/2, s.height-90)); addChild(menu2, 1); label = Label::createWithTTF("blue box", "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2 - 150, s.height-90)); auto decrease3 = MenuItemFont::create(" - ", CC_CALLBACK_1(PhysicsContactTest::onDecrease, this)); decrease3->setColor(Color3B(0,200,20)); auto increase3 = MenuItemFont::create(" + ", CC_CALLBACK_1(PhysicsContactTest::onIncrease, this)); increase3->setColor(Color3B(0,200,20)); decrease3->setTag(3); increase3->setTag(3); auto menu3 = Menu::create(decrease3, increase3, nullptr); menu3->alignItemsHorizontally(); menu3->setPosition(Vec2(s.width/2, s.height-130)); addChild(menu3, 1); label = Label::createWithTTF("yellow triangle", "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2 - 150, s.height-130)); auto decrease4 = MenuItemFont::create(" - ", CC_CALLBACK_1(PhysicsContactTest::onDecrease, this)); decrease4->setColor(Color3B(0,200,20)); auto increase4 = MenuItemFont::create(" + ", CC_CALLBACK_1(PhysicsContactTest::onIncrease, this)); increase4->setColor(Color3B(0,200,20)); decrease4->setTag(4); increase4->setTag(4); auto menu4 = Menu::create(decrease4, increase4, nullptr); menu4->alignItemsHorizontally(); menu4->setPosition(Vec2(s.width/2, s.height-170)); addChild(menu4, 1); label = Label::createWithTTF("blue triangle", "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2 - 150, s.height-170)); resetTest(); } void PhysicsContactTest::onDecrease(Ref* sender) { switch (dynamic_cast(sender)->getTag()) { case 1: if(_yellowBoxNum > 0) _yellowBoxNum -= 50; break; case 2: if(_blueBoxNum > 0) _blueBoxNum -= 50; break; case 3: if(_yellowTriangleNum > 0) _yellowTriangleNum -= 50; break; case 4: if(_blueTriangleNum > 0) _blueTriangleNum -= 50; break; default: break; } resetTest(); } void PhysicsContactTest::onIncrease(Ref* sender) { switch (dynamic_cast(sender)->getTag()) { case 1: _yellowBoxNum += 50; break; case 2: _blueBoxNum += 50; break; case 3: _yellowTriangleNum += 50; break; case 4: _blueTriangleNum += 50; break; default: break; } resetTest(); } void PhysicsContactTest::resetTest() { removeChildByTag(10); auto root = Node::create(); root->setTag(10); this->addChild(root); auto s = VisibleRect::getVisibleRect().size; std::string strNum; char buffer[10]; sprintf(buffer, "%d", _yellowBoxNum); auto label = Label::createWithTTF(buffer, "fonts/arial.ttf", 32); root->addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-50)); sprintf(buffer, "%d", _blueBoxNum); label = Label::createWithTTF(buffer, "fonts/arial.ttf", 32); root->addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-90)); sprintf(buffer, "%d", _yellowTriangleNum); label = Label::createWithTTF(buffer, "fonts/arial.ttf", 32); root->addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-130)); sprintf(buffer, "%d", _blueTriangleNum); label = Label::createWithTTF(buffer, "fonts/arial.ttf", 32); root->addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-170)); auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size, PhysicsMaterial(0.1f, 1, 0.0f))); wall->setPosition(VisibleRect::center()); root->addChild(wall); auto contactListener = EventListenerPhysicsContact::create(); contactListener->onContactBegin = CC_CALLBACK_1(PhysicsContactTest::onContactBegin, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this); // yellow box, will collide with itself and blue box. for (int i = 0; i < _yellowBoxNum; ++i) { Size size(10 + CCRANDOM_0_1()*10, 10 + CCRANDOM_0_1()*10); Size winSize = VisibleRect::getVisibleRect().size; Vec2 position = Vec2(winSize.width, winSize.height) - Vec2(size.width, size.height); position.x = position.x * CCRANDOM_0_1(); position.y = position.y * CCRANDOM_0_1(); position = VisibleRect::leftBottom() + position + Vec2(size.width/2, size.height/2); Vect velocity((CCRANDOM_0_1() - 0.5)*200, (CCRANDOM_0_1() - 0.5)*200); auto box = makeBox(position, size, 1, PhysicsMaterial(0.1f, 1, 0.0f)); box->getPhysicsBody()->setVelocity(velocity); box->getPhysicsBody()->setCategoryBitmask(0x01); // 0001 box->getPhysicsBody()->setContactTestBitmask(0x04); // 0100 box->getPhysicsBody()->setCollisionBitmask(0x03); // 0011 root->addChild(box); } // blue box, will collide with blue box. for (int i = 0; i < _blueBoxNum; ++i) { Size size(10 + CCRANDOM_0_1()*10, 10 + CCRANDOM_0_1()*10); Size winSize = VisibleRect::getVisibleRect().size; Vec2 position = Vec2(winSize.width, winSize.height) - Vec2(size.width, size.height); position.x = position.x * CCRANDOM_0_1(); position.y = position.y * CCRANDOM_0_1(); position = VisibleRect::leftBottom() + position + Vec2(size.width/2, size.height/2); Vect velocity((CCRANDOM_0_1() - 0.5)*200, (CCRANDOM_0_1() - 0.5)*200); auto box = makeBox(position, size, 2, PhysicsMaterial(0.1f, 1, 0.0f)); box->getPhysicsBody()->setVelocity(velocity); box->getPhysicsBody()->setCategoryBitmask(0x02); // 0010 box->getPhysicsBody()->setContactTestBitmask(0x08); // 1000 box->getPhysicsBody()->setCollisionBitmask(0x01); // 0001 root->addChild(box); } // yellow triangle, will collide with itself and blue box. for (int i = 0; i < _yellowTriangleNum; ++i) { Size size(10 + CCRANDOM_0_1()*10, 10 + CCRANDOM_0_1()*10); Size winSize = VisibleRect::getVisibleRect().size; Vec2 position = Vec2(winSize.width, winSize.height) - Vec2(size.width, size.height); position.x = position.x * CCRANDOM_0_1(); position.y = position.y * CCRANDOM_0_1(); position = VisibleRect::leftBottom() + position + Vec2(size.width/2, size.height/2); Vect velocity((CCRANDOM_0_1() - 0.5)*300, (CCRANDOM_0_1() - 0.5)*300); auto triangle = makeTriangle(position, size, 1, PhysicsMaterial(0.1f, 1, 0.0f)); triangle->getPhysicsBody()->setVelocity(velocity); triangle->getPhysicsBody()->setCategoryBitmask(0x04); // 0100 triangle->getPhysicsBody()->setContactTestBitmask(0x01); // 0001 triangle->getPhysicsBody()->setCollisionBitmask(0x06); // 0110 root->addChild(triangle); } // blue triangle, will collide with yellow box. for (int i = 0; i < _blueTriangleNum; ++i) { Size size(10 + CCRANDOM_0_1()*10, 10 + CCRANDOM_0_1()*10); Size winSize = VisibleRect::getVisibleRect().size; Vec2 position = Vec2(winSize.width, winSize.height) - Vec2(size.width, size.height); position.x = position.x * CCRANDOM_0_1(); position.y = position.y * CCRANDOM_0_1(); position = VisibleRect::leftBottom() + position + Vec2(size.width/2, size.height/2); Vect velocity((CCRANDOM_0_1() - 0.5)*300, (CCRANDOM_0_1() - 0.5)*300); auto triangle = makeTriangle(position, size, 2, PhysicsMaterial(0.1f, 1, 0.0f)); triangle->getPhysicsBody()->setVelocity(velocity); triangle->getPhysicsBody()->setCategoryBitmask(0x08); // 1000 triangle->getPhysicsBody()->setContactTestBitmask(0x02); // 0010 triangle->getPhysicsBody()->setCollisionBitmask(0x01); // 0001 root->addChild(triangle); } } bool PhysicsContactTest::onContactBegin(PhysicsContact& contact) { PhysicsBody* a = contact.getShapeA()->getBody(); PhysicsBody* b = contact.getShapeB()->getBody(); PhysicsBody* body = (a->getCategoryBitmask() == 0x04 || a->getCategoryBitmask() == 0x08) ? a : b; CC_UNUSED_PARAM(body); CC_ASSERT(body->getCategoryBitmask() == 0x04 || body->getCategoryBitmask() == 0x08); return true; } std::string PhysicsContactTest::title() const { return "Contact Test"; } std::string PhysicsContactTest::subtitle() const { return "should not crash"; } void PhysicsPositionRotationTest::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); _scene->getPhysicsWorld()->setGravity(Point::ZERO); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemo::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemo::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemo::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size)); wall->setPosition(VisibleRect::center()); addChild(wall); // anchor test auto anchorNode = Sprite::create("Images/YellowSquare.png"); anchorNode->setAnchorPoint(Vec2(0.1f, 0.9f)); anchorNode->setPosition(100, 100); anchorNode->setScale(0.25); addChild(anchorNode); anchorNode->setPhysicsBody(PhysicsBody::createBox(anchorNode->getContentSize()*anchorNode->getScale())); anchorNode->getPhysicsBody()->setTag(DRAG_BODYS_TAG); //parent test auto parent = Sprite::create("Images/YellowSquare.png"); parent->setPosition(200, 100); parent->setScale(0.25); parent->setPhysicsBody(PhysicsBody::createBox(parent->getContentSize()*anchorNode->getScale())); parent->getPhysicsBody()->setTag(DRAG_BODYS_TAG); addChild(parent); auto leftBall = Sprite::create("Images/ball.png"); leftBall->setPosition(-30, 0); leftBall->cocos2d::Node::setScale(2); leftBall->setPhysicsBody(PhysicsBody::createCircle(leftBall->getContentSize().width)); leftBall->getPhysicsBody()->setTag(DRAG_BODYS_TAG); parent->addChild(leftBall); // offset position rotation test auto offsetPosNode = Sprite::create("Images/YellowSquare.png"); offsetPosNode->setPosition(100, 200); offsetPosNode->setPhysicsBody(PhysicsBody::createBox(offsetPosNode->getContentSize()/2)); offsetPosNode->getPhysicsBody()->setPositionOffset(-Vec2(offsetPosNode->getContentSize()/2)); offsetPosNode->getPhysicsBody()->setRotationOffset(45); offsetPosNode->getPhysicsBody()->setTag(DRAG_BODYS_TAG); addChild(offsetPosNode); return; } std::string PhysicsPositionRotationTest::title() const { return "Position/Rotation Test"; } void PhysicsSetGravityEnableTest::onEnter() { PhysicsDemo::onEnter(); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemo::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemo::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemo::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); // wall auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size, PhysicsMaterial(0.1f, 1.0f, 0.0f))); wall->setPosition(VisibleRect::center()); addChild(wall); // common box auto commonBox = makeBox(Vec2(100, 100), Size(50, 50), 1); commonBox->getPhysicsBody()->setTag(DRAG_BODYS_TAG); addChild(commonBox); auto box = makeBox(Vec2(200, 100), Size(50, 50), 2); box->getPhysicsBody()->setMass(20); box->getPhysicsBody()->setTag(DRAG_BODYS_TAG); box->getPhysicsBody()->setGravityEnable(false); addChild(box); auto ball = makeBall(Vec2(200, 200), 50); ball->setTag(2); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); ball->getPhysicsBody()->setGravityEnable(false); addChild(ball); ball->getPhysicsBody()->setMass(50); scheduleOnce(CC_SCHEDULE_SELECTOR(PhysicsSetGravityEnableTest::onScheduleOnce), 1.0); } void PhysicsSetGravityEnableTest::onScheduleOnce(float delta) { auto ball = getChildByTag(2); ball->getPhysicsBody()->setMass(200); _scene->getPhysicsWorld()->setGravity(Vect(0, 98)); } std::string PhysicsSetGravityEnableTest::title() const { return "Set Gravity Enable Test"; } std::string PhysicsSetGravityEnableTest::subtitle() const { return "only yellow box drop down"; } void Bug5482::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemo::onTouchBegan, this); touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemo::onTouchMoved, this); touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemo::onTouchEnded, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); _bodyInA = false; // wall auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size, PhysicsMaterial(0.1f, 1.0f, 0.0f))); wall->setPosition(VisibleRect::center()); addChild(wall); //button MenuItemFont::setFontSize(18); _button = MenuItemFont::create("Set Body To A", CC_CALLBACK_1(Bug5482::changeBodyCallback, this)); auto menu = Menu::create(_button, nullptr); this->addChild(menu); _nodeA = Sprite::create("Images/YellowSquare.png"); _nodeA->setPosition(VisibleRect::center().x - 150, 100); this->addChild(_nodeA); _nodeB = Sprite::create("Images/YellowSquare.png"); _nodeB->setPosition(VisibleRect::center().x + 150, 100); this->addChild(_nodeB); _body = PhysicsBody::createBox(_nodeA->getContentSize()); _body->setTag(DRAG_BODYS_TAG); _body->retain(); } void Bug5482::onExit() { PhysicsDemo::onExit(); _body->release(); } void Bug5482::changeBodyCallback(Ref* sender) { Sprite* node = _bodyInA ? _nodeB : _nodeA; node->setPhysicsBody(_body); _bodyInA = !_bodyInA; } std::string Bug5482::title() const { return "bug 5482: setPhysicsBodyTest"; } std::string Bug5482::subtitle() const { return "change physics body to the other."; } void PhysicsFixedUpdate::onEnter() { PhysicsDemo::onEnter(); _scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL); _scene->getPhysicsWorld()->setGravity(Point::ZERO); // wall auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size, PhysicsMaterial(0.1f, 1, 0.0f))); wall->setPosition(VisibleRect::center()); this->addChild(wall); addBall(); scheduleOnce(CC_SCHEDULE_SELECTOR(PhysicsFixedUpdate::updateStart), 2); } void PhysicsFixedUpdate::addBall() { auto ball = Sprite::create("Images/ball.png"); ball->setPosition(100, 100); ball->setPhysicsBody(PhysicsBody::createCircle(ball->getContentSize().width/2, PhysicsMaterial(0.1f, 1, 0.0f))); ball->getPhysicsBody()->setTag(DRAG_BODYS_TAG); ball->getPhysicsBody()->setVelocity(Point(1000, 20)); this->addChild(ball); } void PhysicsFixedUpdate::updateStart(float delta) { addBall(); _scene->getPhysicsWorld()->setAutoStep(false); scheduleUpdate(); } void PhysicsFixedUpdate::update(float delta) { // use fixed time and calculate 3 times per frame makes physics simulate more precisely. for (int i = 0; i < 3; ++i) { _scene->getPhysicsWorld()->step(1/180.0f); } } std::string PhysicsFixedUpdate::title() const { return "Fixed Update Test"; } std::string PhysicsFixedUpdate::subtitle() const { return "The secend ball should not run across the wall"; } bool PhysicsTransformTest::onTouchBegan(Touch *touch, Event *event) { Node* child = this->getChildByTag(1); child->setPosition(this->convertTouchToNodeSpace(touch)); return false; } void PhysicsTransformTest::onEnter() { PhysicsDemo::onEnter(); _scene->toggleDebug(); _scene->getPhysicsWorld()->setGravity(Point::ZERO); auto touchListener = EventListenerTouchOneByOne::create(); touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsTransformTest::onTouchBegan, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this); auto wall = Node::create(); wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size, PhysicsMaterial(0.1f, 1.0f, 0.0f))); wall->setPosition(VisibleRect::center()); addChild(wall); //parent test auto parent = Sprite::create("Images/YellowSquare.png"); parent->setPosition(200, 100); parent->setScale(0.25); parent->setPhysicsBody(PhysicsBody::createBox(parent->getContentSize()*parent->getScale(), PhysicsMaterial(0.1f, 1.0f, 0.0f))); parent->getPhysicsBody()->setTag(DRAG_BODYS_TAG); parent->setTag(1); addChild(parent); auto leftBall = Sprite::create("Images/ball.png"); leftBall->setPosition(-30, 0); leftBall->cocos2d::Node::setScale(2); leftBall->setPhysicsBody(PhysicsBody::createCircle(leftBall->getContentSize().width, PhysicsMaterial(0.1f, 1.0f, 0.0f))); leftBall->getPhysicsBody()->setTag(DRAG_BODYS_TAG); parent->addChild(leftBall); ScaleTo* scaleTo = ScaleTo::create(2.0, 0.5); ScaleTo* scaleBack = ScaleTo::create(2.0, 1.0); parent->runAction(RepeatForever::create(Sequence::create(scaleTo, scaleBack, nullptr))); auto normal = Sprite::create("Images/YellowSquare.png"); normal->setPosition(300, 100); normal->setScale(0.25, 0.5); auto size = parent->getContentSize(); size.width *= normal->getScaleX(); size.height *= normal->getScaleY(); normal->setPhysicsBody(PhysicsBody::createBox(size, PhysicsMaterial(0.1f, 1.0f, 0.0f))); normal->getPhysicsBody()->setTag(DRAG_BODYS_TAG); addChild(normal); auto bullet = Sprite::create("Images/ball.png"); bullet->setPosition(200, 200); bullet->setPhysicsBody(PhysicsBody::createCircle(bullet->getContentSize().width/2, PhysicsMaterial(0.1f, 1.0f, 0.0f))); bullet->getPhysicsBody()->setVelocity(Vect(100, 100)); this->addChild(bullet); MoveBy* move = MoveBy::create(2.0f, Vec2(100, 100)); MoveBy* move2 = MoveBy::create(2.0f, Vec2(-200, 0)); MoveBy* move3 = MoveBy::create(2.0f, Vec2(100, -100)); ScaleTo* scale = ScaleTo::create(3.0f, 0.3f); ScaleTo* scale2 = ScaleTo::create(3.0f, 1.0f); RotateBy* rotate = RotateBy::create(6.0f, 360); this->runAction(RepeatForever::create(Sequence::create(move, move2, move3, nullptr))); this->runAction(RepeatForever::create(Sequence::create(scale, scale2, nullptr))); this->runAction(RepeatForever::create(rotate)); } std::string PhysicsTransformTest::title() const { return "Physics transform test"; } #endif // ifndef CC_USE_PHYSICS