/* * cocos2d-x http://www.cocos2d-x.org * * Copyright (c) 2010-2011 - cocos2d-x community * * Portions Copyright (c) Microsoft Open Technologies, Inc. * All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and limitations under the License. */ #include "platform/CCPlatformConfig.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT #ifndef __AUDIO_CACHE_PLAYER_H_ #define __AUDIO_CACHE_PLAYER_H_ #include "AudioSourceReader.h" NS_CC_BEGIN namespace experimental{ typedef struct AudioInfo { size_t _totalAudioBytes; WAVEFORMATEX _wfx; } AudioInfo; enum class AudioPlayerState { ERRORED = -1, INITIALZING, READY, PLAYING, PAUSED, STOPPED }; class AudioCache { public: AudioCache(); ~AudioCache(); void readDataTask(); void addCallback(const std::function &callback); bool getChunk(AudioDataChunk& chunk); void doBuffering(); bool isStreamingSource(); void seek(const float ratio); protected: void invokeCallbacks(); private: AudioCache(const AudioCache&); AudioCache& operator=(const AudioCache&); private: bool _isReady; AudioInfo _audInfo; std::mutex _cbMutex; FileFormat _fileFormat; std::string _fileFullPath; AudioSourceReader *_srcReader; std::vector> _callbacks; friend class AudioPlayer; friend class AudioEngineImpl; }; class AudioPlayer : public IXAudio2EngineCallback, IXAudio2VoiceCallback { public: AudioPlayer(); virtual ~AudioPlayer(); void stop(); void pause(); bool update(); void resume(); bool isInError(); float getDuration(); float getCurrentTime(); bool setTime(float time); void setVolume(float volume); bool play2d(AudioCache* cache); AudioPlayerState getState() { return _state; } protected: AudioPlayer(AudioPlayer&); AudioPlayer& operator=(AudioPlayer&); void init(); void free(); void error(); void popBuffer(); void updateState(); bool submitBuffers(); void onBufferRunOut(); void invokeFinishCallback(); void _stop(bool pause = false); bool _play(bool resume = false); XAUDIO2_VOICE_STATE getSourceVoiceState(bool fast = false); // IXAudio2EngineCallback STDMETHOD_(void, OnProcessingPassStart) () override; STDMETHOD_(void, OnProcessingPassEnd) () override; STDMETHOD_(void, OnCriticalError) (HRESULT error) override; // IXAudio2VoiceCallback STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32 uBytesRequired) override; STDMETHOD_(void, OnVoiceProcessingPassEnd) () override; STDMETHOD_(void, OnStreamEnd) () override; STDMETHOD_(void, OnBufferStart) (void* pBufferContext) override; STDMETHOD_(void, OnBufferEnd) (void* pBufferContext) override; STDMETHOD_(void, OnLoopEnd) (void* pBufferContext) override; STDMETHOD_(void, OnVoiceError) (void *pBufferContext, HRESULT error) override; private: bool _loop; bool _ready; float _volume; float _current; float _duration; bool _criticalError; bool _isStreaming; UINT64 _totalSamples; UINT64 _samplesOffset; XAUDIO2_BUFFER _xaBuffer; IXAudio2SourceVoice *_xaSourceVoice; IXAudio2MasteringVoice *_xaMasterVoice; Microsoft::WRL::ComPtr _xaEngine; AudioCache *_cache; std::mutex _stMutex; std::mutex _bqMutex; AudioPlayerState _state; std::queue _cachedBufferQ; std::function _finishCallback; friend class AudioEngineImpl; }; } NS_CC_END #endif // __AUDIO_CACHE_PLAYER_H_ #endif