/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_MESHATTACHMENT_H_ #define SPINE_MESHATTACHMENT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spMeshAttachment spMeshAttachment; struct spMeshAttachment { spAttachment super; const char* path; int verticesCount; float* vertices; int hullLength; float* regionUVs; float* uvs; int trianglesCount; int* triangles; float r, g, b, a; void* rendererObject; int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */ int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */ int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */ float regionU, regionV, regionU2, regionV2; int/*bool*/regionRotate; /* Nonessential. */ int edgesCount; int* edges; float width, height; }; spMeshAttachment* spMeshAttachment_create (const char* name); void spMeshAttachment_updateUVs (spMeshAttachment* self); void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices); #ifdef SPINE_SHORT_NAMES typedef spMeshAttachment MeshAttachment; #define MeshAttachment_create(...) spMeshAttachment_create(__VA_ARGS__) #define MeshAttachment_updateUVs(...) spMeshAttachment_updateUVs(__VA_ARGS__) #define MeshAttachment_computeWorldVertices(...) spMeshAttachment_computeWorldVertices(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_MESHATTACHMENT_H_ */