#include "platform/PlatformConfig.h" #include "ImGuiTest.h" #if defined(AX_PLATFORM_PC) || (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID) || defined(__EMSCRIPTEN__) #include "ImGui/ImGuiPresenter.h" #if !defined(__ANDROID__) # include "SDFGen/SDFGen.h" #endif USING_NS_AX; USING_NS_AX_EXT; static bool show_test_window = true; static bool show_another_window = true; static ImVec4 clear_color = ImColor(114, 144, 154); ImGuiTests::ImGuiTests() { ImGuiPresenter::getInstance()->setViewResolution(1280, 720); ADD_TEST_CASE(ImGuiTest); } void ImGuiTest::onEnter() { TestCase::onEnter(); # if !defined(__ANDROID__) SDFGen::getInstance()->open(); #endif auto cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("animations/grossini.plist"); ImGuiPresenter::getInstance()->addFont(FileUtils::getInstance()->fullPathForFilename("fonts/arial.ttf")); ImGuiPresenter::getInstance()->enableDPIScale(); ImGuiPresenter::getInstance()->addRenderLoop("#test", AX_CALLBACK_0(ImGuiTest::onDrawImGui, this), this); } void ImGuiTest::onExit() { ImGuiPresenter::getInstance()->removeRenderLoop("#test"); ImGuiPresenter::getInstance()->clearFonts(); # if !defined(__ANDROID__) SDFGen::getInstance()->close(); # endif ImGuiPresenter::destroyInstance(); SpriteFrameCache::getInstance()->removeUnusedSpriteFrames(); TestCase::onExit(); } void ImGuiTest::onDrawImGui() { // 1. Show a simple window // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" { static float f = 0.0f; ImGui::Text("Hello, world!"); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); ImGui::ColorEdit3("clear color", (float*)&clear_color); if (ImGui::Button("Test Window")) show_test_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1; ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); auto spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName("grossini_dance_05.png"); ImGuiPresenter::getInstance()->image(spriteFrame, ImVec2(256, 256), false); } // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { ImGui::SetNextWindowSize(ImVec2(170, 80), ImGuiCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); } // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { ImGui::ShowDemoWindow(); } } #endif