#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ cmake_minimum_required(VERSION 3.1) # It ensures that when Find*.cmake files included from cmake's Modules dir # include another *.cmake file with relative path, that file will be included # also from cmake's Modules dir, to not clash with per-project files. cmake_policy(SET CMP0017 NEW) # Use new behaviour with cmake >= 3.1: # Only interpret if() arguments as variables or keywords when unquoted. if(CMAKE_VERSION VERSION_GREATER 3.1) cmake_policy(SET CMP0054 NEW) endif() set(APP_NAME MyGame) project (${APP_NAME}) # define some variables set(COCOS2D_X_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/cocos2d-x) set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_X_ROOT}/cmake/Modules/") set(COCOS_EXTERNAL_DIR ${COCOS2D_X_ROOT}/external) # architecture if (CMAKE_SIZEOF_VOID_P EQUAL 8) set(ARCH_DIR "64-bit") elseif (CMAKE_SIZEOF_VOID_P EQUAL 4) set(ARCH_DIR "32-bit") else() message(FATAL_ERROR "Unsupported architecture, CMake will exit") return() endif() # CMAKE_BUILD_TYPE has precedence over DEBUG_MODE # Still supporting DEBUG_MODE for backwards compatibility if (NOT CMAKE_BUILD_TYPE) if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) endif(NOT CMAKE_BUILD_TYPE) include(CocosBuildHelpers) message(${BUILDING_STRING}) # SelectModule() is a macro to select building modules include(SelectModule) SelectModule() # set compiler options include(SetCompilerOptions) SetCompilerOptions() if (CMAKE_FIND_ROOT_PATH AND USE_PREBUILT_LIBS) # Adds cocos2d-x external folder to the list of valid include/library paths when cross-compiling and using prebuilds set(CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH} ${COCOS_EXTERNAL_DIR}) endif () include_directories( ${COCOS2D_X_ROOT} ${COCOS2D_X_ROOT}/cocos ${COCOS2D_X_ROOT}/deprecated ${COCOS2D_X_ROOT}/cocos/platform ${COCOS2D_X_ROOT}/extensions ${COCOS2D_X_ROOT}/external ${COCOS2D_X_ROOT}/external/spidermonkey/include/${PLATFORM_FOLDER} ${COCOS2D_X_ROOT}/cocos/editor-support ) if(USE_PREBUILT_LIBS) include(CocosUsePrebuiltLibs) endif() set(PREV_CMAKE_CURRENT_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}) set(CMAKE_CURRENT_SOURCE_DIR ${COCOS2D_X_ROOT}) include(BuildModules) BuildModules() set(CMAKE_CURRENT_SOURCE_DIR ${PREV_CMAKE_CURRENT_SOURCE_DIR}) if(WIN32) else() set(GAME_SRC ${RUNTIME_SRC_ROOT}/proj.linux/main.cpp ${RUNTIME_SRC_ROOT}/Classes/AppDelegate.cpp ) endif() # jsbinding library add_subdirectory(${COCOS2D_X_ROOT}/cocos/scripting/js-bindings) add_executable(${APP_NAME} ${GAME_SRC} ) target_link_libraries(${APP_NAME} jscocos2d cocos2d ) set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") if(LINUX) set(RES_PREFIX "/Resources") else() set(RES_PREFIX "") endif() pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/script COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/res COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/src COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.js COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.json COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}${RES_PREFIX}/res COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${APP_BIN_DIR}${RES_PREFIX}/res COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/src ${APP_BIN_DIR}${RES_PREFIX}/src COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_X_ROOT}/cocos/scripting/js-bindings/script ${APP_BIN_DIR}${RES_PREFIX}/script COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/main.js ${APP_BIN_DIR}${RES_PREFIX}/main.js COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/project.json ${APP_BIN_DIR}${RES_PREFIX}/project.json )