#include "HelloWorldScene.h" #include "AppMacros.h" #include "event_dispatcher/CCTouchEventListener.h" USING_NS_CC; Scene* HelloWorld::scene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto visibleSize = Director::getInstance()->getVisibleSize(); auto origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setPosition(origin + Point(visibleSize) - Point(closeItem->getContentSize() / 2)); // closeItem->setRotation(30); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Point::ZERO); this->addChild(menu, 1); // closeItem->setVisible(false); auto closeItem2 = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem2->setPosition(origin + Point(visibleSize) - Point(closeItem->getContentSize() / 2) - Point(0, 20)); // closeItem2->setRotation(30); menu->addChild(closeItem2, 100); // create menu, it's an autorelease object // closeItem->unregisterEventCallback(touchEventId); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE); // position the label on the center of the screen label->setPosition(Point(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Point(visibleSize / 2) + origin); // add the sprite as a child to this layer this->addChild(sprite); auto dispatcher = EventDispatcher::getInstance(); auto layerTouchListener = TouchEventListener::create(Touch::DispatchMode::ALL_AT_ONCE); layerTouchListener->onTouchesBegan = [=](const std::vector& touches, Event* event){ CCLOG("layer touches began... count = %d", (int)touches.size()); }; int layerTouchId = dispatcher->registerEventListenerWithSceneGraphPriority(layerTouchListener, this); auto spriteTouchListener = TouchEventListener::create(Touch::DispatchMode::ONE_BY_ONE); spriteTouchListener->setSwallowTouches(true); spriteTouchListener->onTouchBegan = [=](Touch* touch, Event* evt){ CCLOG("Touch sprite.... began... %d, drawOrder = %d", sprite->getZOrder(), sprite->getEventPriority()); dispatcher->unregisterEventListener(layerTouchId); return false; }; dispatcher->registerEventListenerWithSceneGraphPriority(spriteTouchListener, sprite); for (int i = 0; i < 10; ++i) { int zorder = rand() % 50; auto sprite1 = Sprite::create("CloseNormal.png"); // position the sprite on the center of the screen sprite1->setPosition(Point(30*(i+1), visibleSize.height/2) + origin); if (zorder % 2 == 0) { // add the sprite as a child to this layer this->addChild(sprite1, zorder); } else { sprite->addChild(sprite1, zorder); } char buf[100] = {0}; sprintf(buf, "%d", zorder); auto label = LabelTTF::create(buf, "", 16); sprite1->addChild(label); auto spriteItemTouchListener = TouchEventListener::create(Touch::DispatchMode::ONE_BY_ONE); spriteItemTouchListener->onTouchBegan = [=](Touch* touch, Event* event){ Rect hitRect; hitRect.size = sprite1->getContentSize(); Point localPoint = sprite1->convertToNodeSpace(touch->getLocation()); // HitTest if (!hitRect.containsPoint(localPoint)) return false; CCLOG("Touch sprite222.... began..zorder: %d. drawOrder: %d", sprite1->getZOrder(), sprite1->getEventPriority()); sprite1->setColor(Color3B::BLACK); return true; }; spriteItemTouchListener->onTouchEnded = [=](Touch* touch, Event* event) { sprite1->setColor(Color3B::WHITE); }; spriteItemTouchListener->setSwallowTouches(true); dispatcher->registerEventListenerWithSceneGraphPriority(spriteItemTouchListener, sprite1); // EventDispatcher::getInstance()->registerEventListener(TouchEvent::EVENT_TYPE, [=](Event* evt){ // TouchEvent* touchEvent = static_cast(evt); // if (touchEvent->getEventCode() == TouchEvent::EventCode::BEGAN) // { // CCLOG("Touch sprite333.... began..zorder: %d. drawOrder: %d", sprite1->getZOrder(), sprite1->getEventPriority()); // } // }, zorder); CCLOG("set zorder : %d", zorder); } return true; } void HelloWorld::menuCloseCallback(Object* sender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }