#pragma once #include "../Buffer.h" #include "platform/CCGL.h" CC_BACKEND_BEGIN class BufferGL : public Buffer { public: BufferGL(unsigned int size, BufferType type, BufferUsage usage); ~BufferGL(); virtual void updateData(void* data, unsigned int size) override; virtual void updateSubData(void* data, unsigned int offset, unsigned int size) override; inline GLuint getHandler() const { return _buffer; } private: GLuint _buffer = 0; bool _bufferAllocated = false; }; CC_BACKEND_END