#ifndef _RENDERTEXTURE_TEST_H_ #define _RENDERTEXTURE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" class RenderTextureTest : public CCLayer { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); void restartCallback(CCObject* pSender); void nextCallback(CCObject* pSender); void backCallback(CCObject* pSender); }; class RenderTextureSave : public RenderTextureTest { public: RenderTextureSave(); ~RenderTextureSave(); virtual std::string title(); virtual std::string subtitle(); virtual void ccTouchesMoved(CCSet* touches, CCEvent* event); void clearImage(CCObject *pSender); void saveImage(CCObject *pSender); private: CCRenderTexture *m_pTarget; CCSprite *m_pBrush; }; class RenderTextureIssue937 : public RenderTextureTest { public: RenderTextureIssue937(); virtual std::string title(); virtual std::string subtitle(); }; class RenderTextureScene : public TestScene { public: virtual void runThisTest(); }; class RenderTextureZbuffer : public RenderTextureTest { public: RenderTextureZbuffer(); virtual void ccTouchesMoved(CCSet* touches, CCEvent* event); virtual void ccTouchesBegan(CCSet* touches, CCEvent* event); virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual std::string title(); virtual std::string subtitle(); void renderScreenShot(); private: cocos2d::CCSpriteBatchNode *mgr;; cocos2d::CCSprite *sp1; cocos2d::CCSprite *sp2; cocos2d::CCSprite *sp3; cocos2d::CCSprite *sp4; cocos2d::CCSprite *sp5; cocos2d::CCSprite *sp6; cocos2d::CCSprite *sp7; cocos2d::CCSprite *sp8; cocos2d::CCSprite *sp9; }; class RenderTextureTestDepthStencil : public RenderTextureTest { public: RenderTextureTestDepthStencil(); virtual std::string title(); virtual std::string subtitle(); }; class RenderTextureTargetNode : public RenderTextureTest { private: cocos2d::CCSprite *sprite1, *sprite2; cocos2d::CCRenderTexture *renderTexture; public: RenderTextureTargetNode(); virtual void update(float t); virtual std::string title(); virtual std::string subtitle(); void touched(CCObject* sender); }; class SpriteRenderTextureBug : public RenderTextureTest { public: class SimpleSprite : public CCSprite { public: SimpleSprite(); virtual void draw(); static SimpleSprite* create(const char* filename, const CCRect &rect); public: CCRenderTexture *rt; }; public: SpriteRenderTextureBug(); virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); virtual std::string title(); virtual std::string subtitle(); SimpleSprite* addNewSpriteWithCoords(const CCPoint& p); }; #endif