// enable log #define COCOS2D_DEBUG 1 #include "TextureCacheTest.h" USING_NS_CC; TextureCacheTest::TextureCacheTest() : _numberOfSprites(20) , _numberOfLoadedSprites(0) { auto size = Director::getInstance()->getWinSize(); _labelLoading = LabelTTF::create("loading...", "Arial", 15); _labelPercent = LabelTTF::create("%0", "Arial", 15); _labelLoading->setPosition(Point(size.width / 2, size.height / 2 - 20)); _labelPercent->setPosition(Point(size.width / 2, size.height / 2 + 20)); this->addChild(_labelLoading); this->addChild(_labelPercent); // load textrues Director::getInstance()->getTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); Director::getInstance()->getTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); } void TextureCacheTest::loadingCallBack(Object *obj) { ++_numberOfLoadedSprites; char tmp[10]; sprintf(tmp,"%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100)); _labelPercent->setString(tmp); if (_numberOfLoadedSprites == _numberOfSprites) { this->removeChild(_labelLoading, true); this->removeChild(_labelPercent, true); addSprite(); } } void TextureCacheTest::addSprite() { auto size = Director::getInstance()->getWinSize(); // create sprites auto bg = Sprite::create("Images/HelloWorld.png"); bg->setPosition(Point(size.width / 2, size.height / 2)); auto s1 = Sprite::create("Images/grossini.png"); auto s2 = Sprite::create("Images/grossini_dance_01.png"); auto s3 = Sprite::create("Images/grossini_dance_02.png"); auto s4 = Sprite::create("Images/grossini_dance_03.png"); auto s5 = Sprite::create("Images/grossini_dance_04.png"); auto s6 = Sprite::create("Images/grossini_dance_05.png"); auto s7 = Sprite::create("Images/grossini_dance_06.png"); auto s8 = Sprite::create("Images/grossini_dance_07.png"); auto s9 = Sprite::create("Images/grossini_dance_08.png"); auto s10 = Sprite::create("Images/grossini_dance_09.png"); auto s11 = Sprite::create("Images/grossini_dance_10.png"); auto s12 = Sprite::create("Images/grossini_dance_11.png"); auto s13 = Sprite::create("Images/grossini_dance_12.png"); auto s14 = Sprite::create("Images/grossini_dance_13.png"); auto s15 = Sprite::create("Images/grossini_dance_14.png"); // just loading textures to slow down Sprite::create("Images/background1.png"); Sprite::create("Images/background2.png"); Sprite::create("Images/background3.png"); Sprite::create("Images/blocks.png"); s1->setPosition(Point(50, 50)); s2->setPosition(Point(60, 50)); s3->setPosition(Point(70, 50)); s4->setPosition(Point(80, 50)); s5->setPosition(Point(90, 50)); s6->setPosition(Point(100, 50)); s7->setPosition(Point(50, 180)); s8->setPosition(Point(60, 180)); s9->setPosition(Point(70, 180)); s10->setPosition(Point(80, 180)); s11->setPosition(Point(90, 180)); s12->setPosition(Point(100, 180)); s13->setPosition(Point(50, 270)); s14->setPosition(Point(60, 270)); s15->setPosition(Point(70, 270)); this->addChild(bg); this->addChild(s1); this->addChild(s2); this->addChild(s3); this->addChild(s4); this->addChild(s5); this->addChild(s6); this->addChild(s7); this->addChild(s8); this->addChild(s9); this->addChild(s10); this->addChild(s11); this->addChild(s12); this->addChild(s13); this->addChild(s14); this->addChild(s15); } void TextureCacheTestScene::runThisTest() { auto layer = new TextureCacheTest(); addChild(layer); Director::getInstance()->replaceScene(this); layer->release(); }