#ifndef __CC_APPLICATION_PROTOCOL_H__ #define __CC_APPLICATION_PROTOCOL_H__ NS_CC_BEGIN /** * @addtogroup platform * @{ */ class CC_DLL ApplicationProtocol { public: // Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform). // Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros. enum class Platform { OS_WINDOWS, OS_LINUX, OS_MAC, OS_ANDROID, OS_IPHONE, OS_IPAD, OS_BLACKBERRY, OS_NACL, OS_EMSCRIPTEN, OS_TIZEN }; /** * @js NA * @lua NA */ virtual ~ApplicationProtocol() {} /** @brief Implement Director and Scene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. * @js NA * @lua NA */ virtual bool applicationDidFinishLaunching() = 0; /** @brief This function will be called when the application enters background. * @js NA * @lua NA */ virtual void applicationDidEnterBackground() = 0; /** @brief This function will be called when the application enters foreground. * @js NA * @lua NA */ virtual void applicationWillEnterForeground() = 0; /** @brief Callback by Director for limit FPS. @param interval The time, expressed in seconds, between current frame and next. * @js NA * @lua NA */ virtual void setAnimationInterval(double interval) = 0; /** @brief Get current language config @return Current language config * @js NA * @lua NA */ virtual LanguageType getCurrentLanguage() = 0; /** @brief Get target platform * @js NA * @lua NA */ virtual Platform getTargetPlatform() = 0; }; // end of platform group /// @} NS_CC_END #endif // __CC_APPLICATION_PROTOCOL_H__