/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONBOUNDS_H_ #define SPINE_SKELETONBOUNDS_H_ #include #include #ifdef __cplusplus extern "C" { #endif typedef struct { float* const vertices; int count; int capacity; } spPolygon; spPolygon* spPolygon_create (int capacity); void spPolygon_dispose (spPolygon* self); int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y); int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2); #ifdef SPINE_SHORT_NAMES typedef spPolygon Polygon; #define Polygon_create(...) spPolygon_create(__VA_ARGS__) #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__) #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__) #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__) #endif /**/ typedef struct { int count; spBoundingBoxAttachment** boundingBoxes; spPolygon** polygons; float minX, minY, maxX, maxY; } spSkeletonBounds; spSkeletonBounds* spSkeletonBounds_create (); void spSkeletonBounds_dispose (spSkeletonBounds* self); void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb); /** Returns true if the axis aligned bounding box contains the point. */ int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y); /** Returns true if the axis aligned bounding box intersects the line segment. */ int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */ int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds); /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */ spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y); /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */ spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns the polygon for the specified bounding box, or null. */ spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox); #ifdef SPINE_SHORT_NAMES typedef spSkeletonBounds SkeletonBounds; #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__) #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__) #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__) #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__) #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__) #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__) #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONBOUNDS_H_ */