LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos_extension_static LOCAL_MODULE_FILENAME := libextension ifeq ($(USE_ARM_MODE),1) LOCAL_ARM_MODE := arm endif LOCAL_SRC_FILES := \ assets-manager/AssetsManager.cpp \ assets-manager/Downloader.cpp \ assets-manager/Manifest.cpp \ assets-manager/AssetsManagerEx.cpp \ assets-manager/CCEventAssetsManagerEx.cpp \ assets-manager/CCEventListenerAssetsManagerEx.cpp \ GUI/CCControlExtension/CCControl.cpp \ GUI/CCControlExtension/CCControlButton.cpp \ GUI/CCControlExtension/CCControlColourPicker.cpp \ GUI/CCControlExtension/CCControlHuePicker.cpp \ GUI/CCControlExtension/CCControlPotentiometer.cpp \ GUI/CCControlExtension/CCControlSaturationBrightnessPicker.cpp \ GUI/CCControlExtension/CCControlSlider.cpp \ GUI/CCControlExtension/CCControlStepper.cpp \ GUI/CCControlExtension/CCControlSwitch.cpp \ GUI/CCControlExtension/CCControlUtils.cpp \ GUI/CCControlExtension/CCInvocation.cpp \ GUI/CCScrollView/CCScrollView.cpp \ GUI/CCScrollView/CCTableView.cpp \ GUI/CCScrollView/CCTableViewCell.cpp \ physics-nodes/CCPhysicsDebugNode.cpp \ physics-nodes/CCPhysicsSprite.cpp \ Particle3D/CCParticle3DAffector.cpp \ Particle3D/CCParticle3DEmitter.cpp \ Particle3D/CCParticle3DRender.cpp \ Particle3D/CCParticleSystem3D.cpp \ Particle3D/PU/CCPUDynamicAttribute.cpp \ Particle3D/PU/CCPUDynamicAttributeTranslator.cpp \ Particle3D/PU/CCPUForceField.cpp \ Particle3D/PU/CCPUMaterialManager.cpp \ Particle3D/PU/CCPUMaterialTranslator.cpp \ Particle3D/PU/CCPUNoise.cpp \ Particle3D/PU/CCPUPlane.cpp \ Particle3D/PU/CCPURendererTranslator.cpp \ Particle3D/PU/CCPUScriptCompiler.cpp \ Particle3D/PU/CCPUScriptLexer.cpp \ Particle3D/PU/CCPUScriptParser.cpp \ Particle3D/PU/CCPUScriptTranslator.cpp \ Particle3D/PU/CCPUSimpleSpline.cpp \ Particle3D/PU/CCPUSphere.cpp \ Particle3D/PU/CCPUTechniqueTranslator.cpp \ Particle3D/PU/CCPUTranslateManager.cpp \ Particle3D/PU/CCPUUtil.cpp \ Particle3D/PU/CCPUParticleSystem3D.cpp \ Particle3D/PU/CCPUParticleSystem3DTranslator.cpp \ Particle3D/PU/CCPUListener.cpp \ Particle3D/PU/CCPUAffector.cpp \ Particle3D/PU/CCPUAffectorManager.cpp \ Particle3D/PU/CCPUAffectorTranslator.cpp \ Particle3D/PU/CCPUAlignAffector.cpp \ Particle3D/PU/CCPUAlignAffectorTranslator.cpp \ Particle3D/PU/CCPUBaseCollider.cpp \ Particle3D/PU/CCPUBaseColliderTranslator.cpp \ Particle3D/PU/CCPUBaseForceAffector.cpp \ Particle3D/PU/CCPUBaseForceAffectorTranslator.cpp \ Particle3D/PU/CCPUBoxCollider.cpp \ Particle3D/PU/CCPUBoxColliderTranslator.cpp \ Particle3D/PU/CCPUCollisionAvoidanceAffector.cpp \ Particle3D/PU/CCPUCollisionAvoidanceAffectorTranslator.cpp \ Particle3D/PU/CCPUColorAffector.cpp \ Particle3D/PU/CCPUColorAffectorTranslator.cpp \ Particle3D/PU/CCPUFlockCenteringAffector.cpp \ Particle3D/PU/CCPUFlockCenteringAffectorTranslator.cpp \ Particle3D/PU/CCPUForceFieldAffector.cpp \ Particle3D/PU/CCPUForceFieldAffectorTranslator.cpp \ Particle3D/PU/CCPUGeometryRotator.cpp \ Particle3D/PU/CCPUGeometryRotatorTranslator.cpp \ Particle3D/PU/CCPUGravityAffector.cpp \ Particle3D/PU/CCPUGravityAffectorTranslator.cpp \ Particle3D/PU/CCPUInterParticleCollider.cpp \ Particle3D/PU/CCPUInterParticleColliderTranslator.cpp \ Particle3D/PU/CCPUJetAffector.cpp \ Particle3D/PU/CCPUJetAffectorTranslator.cpp \ Particle3D/PU/CCPULineAffector.cpp \ Particle3D/PU/CCPULineAffectorTranslator.cpp \ Particle3D/PU/CCPULinearForceAffector.cpp \ Particle3D/PU/CCPULinearForceAffectorTranslator.cpp \ Particle3D/PU/CCPUParticleFollower.cpp \ Particle3D/PU/CCPUParticleFollowerTranslator.cpp \ Particle3D/PU/CCPUPathFollower.cpp \ Particle3D/PU/CCPUPathFollowerTranslator.cpp \ Particle3D/PU/CCPUPlaneCollider.cpp \ Particle3D/PU/CCPUPlaneColliderTranslator.cpp \ Particle3D/PU/CCPURandomiser.cpp \ Particle3D/PU/CCPURandomiserTranslator.cpp \ Particle3D/PU/CCPUScaleAffector.cpp \ Particle3D/PU/CCPUScaleAffectorTranslator.cpp \ Particle3D/PU/CCPUScaleVelocityAffector.cpp \ Particle3D/PU/CCPUScaleVelocityAffectorTranslator.cpp \ Particle3D/PU/CCPUSineForceAffector.cpp \ Particle3D/PU/CCPUSineForceAffectorTranslator.cpp \ Particle3D/PU/CCPUSphereCollider.cpp \ Particle3D/PU/CCPUSphereColliderTranslator.cpp \ Particle3D/PU/CCPUTextureAnimator.cpp \ Particle3D/PU/CCPUTextureAnimatorTranslator.cpp \ Particle3D/PU/CCPUTextureRotator.cpp \ Particle3D/PU/CCPUTextureRotatorTranslator.cpp \ Particle3D/PU/CCPUVelocityMatchingAffector.cpp \ Particle3D/PU/CCPUVelocityMatchingAffectorTranslator.cpp \ Particle3D/PU/CCPUVortexAffector.cpp \ Particle3D/PU/CCPUVortexAffectorTranslator.cpp \ Particle3D/PU/CCPUEmitter.cpp \ Particle3D/PU/CCPUEmitterTranslator.cpp \ Particle3D/PU/CCPUEmitterManager.cpp \ Particle3D/PU/CCPUBoxEmitter.cpp \ Particle3D/PU/CCPUBoxEmitterTranslator.cpp \ Particle3D/PU/CCPUCircleEmitter.cpp \ Particle3D/PU/CCPUCircleEmitterTranslator.cpp \ Particle3D/PU/CCPULineEmitter.cpp \ Particle3D/PU/CCPULineEmitterTranslator.cpp \ Particle3D/PU/CCPUMeshSurfaceEmitter.cpp \ Particle3D/PU/CCPUMeshSurfaceEmitterTranslator.cpp \ Particle3D/PU/CCPUPointEmitter.cpp \ Particle3D/PU/CCPUPointEmitterTranslator.cpp \ Particle3D/PU/CCPUPositionEmitter.cpp \ Particle3D/PU/CCPUPositionEmitterTranslator.cpp \ Particle3D/PU/CCPUSlaveEmitter.cpp \ Particle3D/PU/CCPUSlaveEmitterTranslator.cpp \ Particle3D/PU/CCPUSphereSurfaceEmitter.cpp \ Particle3D/PU/CCPUSphereSurfaceEmitterTranslator.cpp \ Particle3D/PU/CCPUVertexEmitter.cpp \ Particle3D/PU/CCPURender.cpp \ Particle3D/PU/CCPUBeamRender.cpp \ Particle3D/PU/CCPUBillboardChain.cpp \ Particle3D/PU/CCPURibbonTrail.cpp \ Particle3D/PU/CCPURibbonTrailRender.cpp \ Particle3D/PU/CCPUDoAffectorEventHandler.cpp \ Particle3D/PU/CCPUDoAffectorEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoEnableComponentEventHandler.cpp \ Particle3D/PU/CCPUDoEnableComponentEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoExpireEventHandler.cpp \ Particle3D/PU/CCPUDoExpireEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoFreezeEventHandler.cpp \ Particle3D/PU/CCPUDoFreezeEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoPlacementParticleEventHandler.cpp \ Particle3D/PU/CCPUDoPlacementParticleEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoScaleEventHandler.cpp \ Particle3D/PU/CCPUDoScaleEventHandlerTranslator.cpp \ Particle3D/PU/CCPUDoStopSystemEventHandler.cpp \ Particle3D/PU/CCPUDoStopSystemEventHandlerTranslator.cpp \ Particle3D/PU/CCPUEventHandler.cpp \ Particle3D/PU/CCPUEventHandlerManager.cpp \ Particle3D/PU/CCPUEventHandlerTranslator.cpp \ Particle3D/PU/CCPUObserver.cpp \ Particle3D/PU/CCPUObserverManager.cpp \ Particle3D/PU/CCPUObserverTranslator.cpp \ Particle3D/PU/CCPUOnClearObserver.cpp \ Particle3D/PU/CCPUOnClearObserverTranslator.cpp \ Particle3D/PU/CCPUOnCollisionObserver.cpp \ Particle3D/PU/CCPUOnCollisionObserverTranslator.cpp \ Particle3D/PU/CCPUOnCountObserver.cpp \ Particle3D/PU/CCPUOnCountObserverTranslator.cpp \ Particle3D/PU/CCPUOnEmissionObserver.cpp \ Particle3D/PU/CCPUOnEmissionObserverTranslator.cpp \ Particle3D/PU/CCPUOnEventFlagObserver.cpp \ Particle3D/PU/CCPUOnEventFlagObserverTranslator.cpp \ Particle3D/PU/CCPUOnExpireObserver.cpp \ Particle3D/PU/CCPUOnExpireObserverTranslator.cpp \ Particle3D/PU/CCPUOnPositionObserver.cpp \ Particle3D/PU/CCPUOnPositionObserverTranslator.cpp \ Particle3D/PU/CCPUOnQuotaObserver.cpp \ Particle3D/PU/CCPUOnQuotaObserverTranslator.cpp \ Particle3D/PU/CCPUOnRandomObserver.cpp \ Particle3D/PU/CCPUOnRandomObserverTranslator.cpp \ Particle3D/PU/CCPUOnTimeObserver.cpp \ Particle3D/PU/CCPUOnTimeObserverTranslator.cpp \ Particle3D/PU/CCPUOnVelocityObserver.cpp \ Particle3D/PU/CCPUOnVelocityObserverTranslator.cpp \ Particle3D/PU/CCPUBehaviour.cpp \ Particle3D/PU/CCPUBehaviourManager.cpp \ Particle3D/PU/CCPUBehaviourTranslator.cpp \ Particle3D/PU/CCPUSlaveBehaviour.cpp \ Particle3D/PU/CCPUSlaveBehaviourTranslator.cpp LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static LOCAL_STATIC_LIBRARIES += cocos_curl_static LOCAL_STATIC_LIBRARIES += box2d_static LOCAL_STATIC_LIBRARIES += bullet_static LOCAL_CXXFLAGS += -fexceptions LOCAL_C_INCLUDES := $(LOCAL_PATH) LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/. \ $(LOCAL_PATH)/.. \ $(LOCAL_PATH)/GUI/CCControlExtension \ $(LOCAL_PATH)/GUI/CCScrollView include $(BUILD_STATIC_LIBRARY)