set(target_name ImGui) include_directories(imgui) set(HEADER ImGuiPresenter.h # CCImGuiColorTextEdit.h imgui/imconfig.h imgui/imgui.h imgui/imgui_internal.h imgui/imstb_rectpack.h imgui/imstb_textedit.h imgui/imstb_truetype.h imgui/misc/cpp/imgui_stdlib.h #~ imgui_markdown/imgui_markdown.h #~ ImGuiColorTextEdit/TextEditor.h #~ implot/implot.h ) set(SOURCE ImGuiPresenter.cpp # CCImGuiColorTextEdit.cpp imgui/imgui.cpp imgui/imgui_demo.cpp imgui/imgui_draw.cpp imgui/imgui_widgets.cpp imgui/imgui_tables.cpp imgui/misc/cpp/imgui_stdlib.cpp #~ ImGuiColorTextEdit/TextEditor.cpp #~ implot/implot.cpp #~ implot/implot_demo.cpp ) if(ANDROID) list(APPEND HEADER imgui_impl_ax_android.cpp) list(APPEND SOURCE imgui_impl_ax_android.h) else() list(APPEND HEADER imgui_impl_ax.cpp) list(APPEND SOURCE imgui_impl_ax.h) endif() #~ if(AX_ENABLE_EXT_LUA) #~ include_directories( #~ lua-bindings #~ ${_AX_ROOT}/thirdparty/lua/luajit/include #~ ${_AX_ROOT}/thirdparty/lua/tolua #~ ) #~ list(APPEND HEADER #~ lua-bindings/imgui_lua.hpp #~ lua-bindings/lua_conversion.hpp #~ lua-bindings/lua_imgui_auto.hpp #~ lua-bindings/lua_imguiDrawList_auto.hpp #~ lua-bindings/lua_imguiFont_auto.hpp #~ lua-bindings/lua_imguiIO_auto.hpp #~ lua-bindings/lua_imguiStyle_auto.hpp #~ lua-bindings/lua_imguiViewport_auto.hpp #~ lua-bindings/lua_ImGuiColorTextEdit_auto.hpp #~ lua-bindings/lua_implot_auto.hpp #~ ) #~ list(APPEND SOURCE #~ lua-bindings/imgui_lua.cpp #~ lua-bindings/lua_imguiDrawList_auto.cpp #~ lua-bindings/lua_imguiFont_auto.cpp #~ lua-bindings/lua_imguiIO_auto.cpp #~ lua-bindings/lua_imguiStyle_auto.cpp #~ lua-bindings/lua_imguiViewport_auto.cpp #~ lua-bindings/lua_imgui_auto.cpp #~ lua-bindings/lua_ImGuiColorTextEdit_auto.cpp #~ lua-bindings/lua_implot_auto.cpp #~ ) #~ endif() add_library(${target_name} STATIC ${HEADER} ${SOURCE}) ax_find_shaders(${CMAKE_CURRENT_LIST_DIR}/shaders IMGUI_SHADER_SOURCES) ax_target_compile_shaders(${target_name} FILES ${IMGUI_SHADER_SOURCES} CUSTOM) setup_ax_extension_config(${target_name})