// // HelloWorldLayer.m // EAGLViewBug // // Created by Wylan Werth on 7/5/10. // Copyright BanditBear Games 2010. All rights reserved. // // Import the interfaces #include"Bug-914.h" Scene* Bug914Layer::scene() { // 'scene' is an autorelease object. auto scene = Scene::create(); // 'layer' is an autorelease object. auto layer = Bug914Layer::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool Bug914Layer::init() { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if (BugsTestBaseLayer::init()) { auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(Bug914Layer::onTouchesBegan, this); listener->onTouchesMoved = CC_CALLBACK_2(Bug914Layer::onTouchesMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); // ask director the the window size auto size = Director::getInstance()->getWinSize(); LayerColor *layer; for( int i=0;i < 5;i++) { layer = LayerColor::create(Color4B(i*20, i*20, i*20,255)); layer->setContentSize(Size(i*100, i*100)); layer->setPosition(Vector2(size.width/2, size.height/2)); layer->setAnchorPoint(Vector2(0.5f, 0.5f)); layer->ignoreAnchorPointForPosition(false); addChild(layer, -1-i); } // create and initialize a Label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 64.0f); auto item1 = MenuItemFont::create("restart", CC_CALLBACK_1(Bug914Layer::restart, this)); auto menu = Menu::create(item1, NULL); menu->alignItemsVertically(); menu->setPosition(Vector2(size.width/2, 100)); addChild(menu); // position the label on the center of the screen label->setPosition(Vector2( size.width /2 , size.height/2 )); // add the label as a child to this Layer addChild(label); return true; } return false; } void Bug914Layer::onTouchesMoved(const std::vector& touches, Event * event) { log("Number of touches: %d", (int)touches.size()); } void Bug914Layer::onTouchesBegan(const std::vector& touches, Event * event) { onTouchesMoved(touches, event); } void Bug914Layer::restart(Ref* sender) { Director::getInstance()->replaceScene(Bug914Layer::scene()); }