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-- @module NavMesh
-- @extend Ref
-- @parent_module cc
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-- remove a obstacle from navmesh.
-- @function [parent=#NavMesh] removeNavMeshObstacle
-- @param self
-- @param #cc.NavMeshObstacle obstacle
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- remove a agent from navmesh.
-- @function [parent=#NavMesh] removeNavMeshAgent
-- @param self
-- @param #cc.NavMeshAgent agent
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- update navmesh.
-- @function [parent=#NavMesh] update
-- @param self
-- @param #float dt
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- Check enabled debug draw.
-- @function [parent=#NavMesh] isDebugDrawEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- add a agent to navmesh.
-- @function [parent=#NavMesh] addNavMeshAgent
-- @param self
-- @param #cc.NavMeshAgent agent
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- add a obstacle to navmesh.
-- @function [parent=#NavMesh] addNavMeshObstacle
-- @param self
-- @param #cc.NavMeshObstacle obstacle
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- Enable debug draw or disable.
-- @function [parent=#NavMesh] setDebugDrawEnable
-- @param self
-- @param #bool enable
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- Internal method, the updater of debug drawing, need called each frame.
-- @function [parent=#NavMesh] debugDraw
-- @param self
-- @param #cc.Renderer renderer
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
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-- Create navmesh
-- param navFilePath The NavMesh File path.
-- param geomFilePath The geometry File Path,include offmesh information,etc.
-- @function [parent=#NavMesh] create
-- @param self
-- @param #string navFilePath
-- @param #string geomFilePath
-- @return NavMesh#NavMesh ret (return value: cc.NavMesh)
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--
-- @function [parent=#NavMesh] NavMesh
-- @param self
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
return nil