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"[WebSocket module] is based in part on the work of the libwebsockets project (http://libwebsockets.org)" ****************************************************************************/ #ifndef __CC_WEBSOCKET_H__ #define __CC_WEBSOCKET_H__ #include #include #include "platform/CCPlatformMacros.h" #include "platform/CCStdC.h" struct libwebsocket; struct libwebsocket_context; struct libwebsocket_protocols; /** * @addtogroup network * @{ */ NS_CC_BEGIN namespace network { class WsThreadHelper; class WsMessage; /** * WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily. */ class CC_DLL WebSocket { public: /** * Construtor of WebSocket. * * @js ctor */ WebSocket(); /** * Destructor of WebSocket. * * @js NA * @lua NA */ virtual ~WebSocket(); /** * Data structure for message */ struct Data { Data():bytes(nullptr), len(0), issued(0), isBinary(false){} char* bytes; ssize_t len, issued; bool isBinary; }; /** * ErrorCode enum used to represent the error in the websocket. */ enum class ErrorCode { TIME_OUT, /** < value 0 */ CONNECTION_FAILURE, /** < value 1 */ UNKNOWN, /** < value 2 */ }; /** * State enum used to represent the Websocket state. */ enum class State { CONNECTING, /** < value 0 */ OPEN, /** < value 1 */ CLOSING, /** < value 2 */ CLOSED, /** < value 3 */ }; /** * The delegate class is used to process websocket events. * * The most member function are pure virtual functions,they should be implemented the in subclass. * @lua NA */ class Delegate { public: /** Destructor of Delegate. */ virtual ~Delegate() {} /** * This function to be called after the client connection complete a handshake with the remote server. * This means that the WebSocket connection is ready to send and receive data. * * @param ws The WebSocket object connected */ virtual void onOpen(WebSocket* ws) = 0; /** * This function to be called when data has appeared from the server for the client connection. * * @param ws The WebSocket object connected. * @param data Data object for message. */ virtual void onMessage(WebSocket* ws, const Data& data) = 0; /** * When the WebSocket object connected wants to close or the protocol won't get used at all and current _readyState is State::CLOSING,this function is to be called. * * @param ws The WebSocket object connected. */ virtual void onClose(WebSocket* ws) = 0; /** * This function is to be called in the following cases: * 1. client connection is failed. * 2. the request client connection has been unable to complete a handshake with the remote server. * 3. the protocol won't get used at all after this callback and current _readyState is State::CONNECTING. * 4. when a socket descriptor needs to be removed from an external polling array. in is again the struct libwebsocket_pollargs containing the fd member to be removed. If you are using the internal polling loop, you can just ignore it and current _readyState is State::CONNECTING. * * @param ws The WebSocket object connected. * @param error WebSocket::ErrorCode enum,would be ErrorCode::TIME_OUT or ErrorCode::CONNECTION_FAILURE. */ virtual void onError(WebSocket* ws, const ErrorCode& error) = 0; }; /** * @brief The initialized method for websocket. * It needs to be invoked right after websocket instance is allocated. * @param delegate The delegate which want to receive event from websocket. * @param url The URL of websocket server. * @return true: Success, false: Failure. * @lua NA */ bool init(const Delegate& delegate, const std::string& url, const std::vector* protocols = nullptr); /** * @brief Sends string data to websocket server. * * @param message string data. * @lua sendstring */ void send(const std::string& message); /** * @brief Sends binary data to websocket server. * * @param binaryMsg binary string data. * @param len the size of binary string data. * @lua sendstring */ void send(const unsigned char* binaryMsg, unsigned int len); /** * @brief Closes the connection to server. */ void close(); /** * @brief Gets current state of connection. * @return State the state value could be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED */ State getReadyState(); private: virtual void onSubThreadStarted(); virtual int onSubThreadLoop(); virtual void onSubThreadEnded(); virtual void onUIThreadReceiveMessage(WsMessage* msg); friend class WebSocketCallbackWrapper; int onSocketCallback(struct libwebsocket_context *ctx, struct libwebsocket *wsi, int reason, void *user, void *in, ssize_t len); private: State _readyState; std::string _host; unsigned int _port; std::string _path; ssize_t _pendingFrameDataLen; ssize_t _currentDataLen; char *_currentData; friend class WsThreadHelper; WsThreadHelper* _wsHelper; struct libwebsocket* _wsInstance; struct libwebsocket_context* _wsContext; Delegate* _delegate; int _SSLConnection; struct libwebsocket_protocols* _wsProtocols; }; } NS_CC_END // end group /// @} #endif /* defined(__CC_JSB_WEBSOCKET_H__) */