/**************************************************************************** Copyright (c) 2008-2011 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCTextureCache.h" #include "2d/CCSpriteFrame.h" #include "base/CCDirector.h" NS_CC_BEGIN // implementation of SpriteFrame SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect) { SpriteFrame *spriteFrame = new SpriteFrame(); spriteFrame->initWithTextureFilename(filename, rect); spriteFrame->autorelease(); return spriteFrame; } SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const Rect& rect) { SpriteFrame *spriteFrame = new SpriteFrame(); spriteFrame->initWithTexture(texture, rect); spriteFrame->autorelease(); return spriteFrame; } SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize) { SpriteFrame *spriteFrame = new SpriteFrame(); spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize); spriteFrame->autorelease(); return spriteFrame; } SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize) { SpriteFrame *spriteFrame = new SpriteFrame(); spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize); spriteFrame->autorelease(); return spriteFrame; } bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect) { Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect); return initWithTexture(texture, rectInPixels, false, Vector2::ZERO, rectInPixels.size); } bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect) { Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); return initWithTextureFilename(filename, rectInPixels, false, Vector2::ZERO, rectInPixels.size); } bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize) { _texture = texture; if (texture) { texture->retain(); } _rectInPixels = rect; _rect = CC_RECT_PIXELS_TO_POINTS(rect); _offsetInPixels = offset; _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels ); _originalSizeInPixels = originalSize; _originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels ); _rotated = rotated; return true; } bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize) { _texture = nullptr; _textureFilename = filename; _rectInPixels = rect; _rect = CC_RECT_PIXELS_TO_POINTS( rect ); _offsetInPixels = offset; _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels ); _originalSizeInPixels = originalSize; _originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels ); _rotated = rotated; return true; } SpriteFrame::~SpriteFrame(void) { CCLOGINFO("deallocing SpriteFrame: %p", this); CC_SAFE_RELEASE(_texture); } SpriteFrame* SpriteFrame::clone() const { // no copy constructor SpriteFrame *copy = new SpriteFrame(); copy->initWithTextureFilename(_textureFilename.c_str(), _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels); copy->setTexture(_texture); copy->autorelease(); return copy; } void SpriteFrame::setRect(const Rect& rect) { _rect = rect; _rectInPixels = CC_RECT_POINTS_TO_PIXELS(_rect); } void SpriteFrame::setRectInPixels(const Rect& rectInPixels) { _rectInPixels = rectInPixels; _rect = CC_RECT_PIXELS_TO_POINTS(rectInPixels); } const Vector2& SpriteFrame::getOffset() const { return _offset; } void SpriteFrame::setOffset(const Vector2& offsets) { _offset = offsets; _offsetInPixels = CC_POINT_POINTS_TO_PIXELS( _offset ); } const Vector2& SpriteFrame::getOffsetInPixels() const { return _offsetInPixels; } void SpriteFrame::setOffsetInPixels(const Vector2& offsetInPixels) { _offsetInPixels = offsetInPixels; _offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels ); } void SpriteFrame::setTexture(Texture2D * texture) { if( _texture != texture ) { CC_SAFE_RELEASE(_texture); CC_SAFE_RETAIN(texture); _texture = texture; } } Texture2D* SpriteFrame::getTexture(void) { if( _texture ) { return _texture; } if( _textureFilename.length() > 0 ) { return Director::getInstance()->getTextureCache()->addImage(_textureFilename.c_str()); } // no texture or texture filename return nullptr; } NS_CC_END