#!/usr/bin/python #coding=utf-8 """**************************************************************************** Copyright (c) 2014 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************""" ''' On Max OS X, when start a shell, it will read these files and execute commands in sequence: ~/.bash_profile ~/.bash_login ~/.profile And it will read only one of them. So we will add environment variable in the same sequence. Which means that * add environment variables into ~/.bash_profile if it exists * otherwise it will the add environment variables into ~/.bash_login if it exists * otherwise it will the add environment variables into ~/.profile if it exists Will create ~/.bash_profile when none of them exist, and add environment variables into it. ''' import os import sys import fileinput from optparse import OptionParser COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT' NDK_ROOT = 'NDK_ROOT' ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT' class SetEnvVar(object): def __init__(self, ndk=None, android_sdk=None): self.current_absolute_path = os.path.dirname(os.path.realpath(__file__)) self.android_sdk_root = android_sdk self.file_used_for_setup = '' def _isWindows(self): return sys.platform == 'win32' def _isLinux(self): return sys.platform.startswith('linux') def _get_filepath_for_setup(self): home = os.path.expanduser('~') if os.path.exists(os.path.join(home, '.bash_profile')): file_to_write = os.path.join(home, '.bash_profile') elif os.path.exists(os.path.join(home, '.bash_login')): file_to_write = os.path.join(home, '.bash_login') elif os.path.exists(os.path.join(home, '.profile')): file_to_write = os.path.join(home, '.profile') else: file_to_write = os.path.join(home, '.bash_profile') file = open(file_to_write, 'w') file.close() return file_to_write def _update_system_variable(self, origin_content, target_content): is_updated = False file = open(self.file_used_for_setup, 'a') for line in fileinput.input(file_to_write, inplace=1): if line.startswith(origin_content): line = target_content if_undated = True sys.stdout.write(line) file.close() return is_updated def _find_string_in_file(self, string, file_path): with open(file_path) as f: for line in f: if line.startswith(string): return True return False # modify register table to add an environment variable on windows # TODO: test in on windows def _set_environment_variable_win32(self, key, value): import _winreg env = _winreg.OpenKeyEx(_winreg._winreg.HKEY_LOCAL_MACHINE, r'SYSTEM\ControlSet001\Control\Session Manager\Environment', 0, _winreg.KEY_SET_VALUE | _winreg.KEY_READ) _winreg.SetValueEx(env, key, 0, _winreg.REG_SZ, value) def _set_environment_variable_unix(self, key, value): file = open(self.file_used_for_setup, 'a') file.write('export %s=%s\n' % (key, value)) file.write('export PATH=$%s:$PATH\n' % key) if key == ANDROID_SDK_ROOT: file.write('export PATH=$%s/sdk/tools:$%s/sdk/platform-tools:$PATH\n' % (key, key)) file.close() def _set_environment_variable(self, key, value): if self._isWindows(): self._set_environment_variable_win32(key, value) else: self._set_environment_variable_unix(key, value) def _find_environment_variable(self, var): try: os.environ[var] return True except Exception: string_to_search = 'export %s' % var home = os.path.expanduser('~') # search it in ~/.bash_profile path = os.path.join(home, '.bash_profile') if os.path.exists(path): if self._find_string_in_file(string_to_search, path): self.file_used_for_setup = path return True # search it in ~/.bash_login path = os.path.join(home, '.bash_login') if os.path.exists(path): if self._find_string_in_file(string_to_search, path): self.file_used_for_setup = path return True # search it in ~/.profile path = os.path.join(home, '.profile') if os.path.exists(path): if self._find_string_in_file(string_to_search, path): self.file_used_for_setup = path return True return False def _get_input_value(self, sys_var): return raw_input('Couldn\'t find the "%s" envrironment variable. Please enter its path: ' % sys_var) # # python on linux doesn't include Tkinter model, so let user input in terminal # if self._isLinux(): # input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var) # else: # # pop up a window to let user select path for ndk root # import Tkinter # import tkFileDialog # self.tmp_input_value = None # root = Tkinter.Tk() # if sys_var == NDK_ROOT: # root.wm_title('Set NDK_ROOT') # else: # root.wm_title('Set ANDROID_SDK_ROOT') # def callback(): # self.tmp_input_value = tkFileDialog.askdirectory() # root.destroy() # if sys_var == NDK_ROOT: # label_content = 'Select path for Android NDK:' # label_help = """ # The Android NDK is needed to develop games for Android. # For further information, go to: # http://developer.android.com/tools/sdk/ndk/index.html. # You can safely skip this step now. You can set the NDK_ROOT later. # """ # if sys_var == ANDROID_SDK_ROOT: # label_content = 'Select path for Android SDK' # label_help = """ # The Android SDK is needed to develop games for Android. # For further information, go to: # https://developer.android.com/tools/sdk/ndk/index.html. # You can safely skip this step now. You can set the ANDROID_SDK_ROOT later. # """ # Tkinter.Label(root, text=label_help).pack() # Tkinter.Button(root, text=label_content, command=callback).pack() # self._center(root) # root.mainloop() # input_value = self.tmp_input_value # self.tmp_input_value = None # return input_value # # display a window in center and put it on top # def _center(self, win): # win.update_idletasks() # width = win.winfo_width() # height = win.winfo_height() # x = (win.winfo_screenwidth() / 2) - (width / 2) # y = (win.winfo_screenheight() / 2) - (height / 2) # win.geometry('{}x{}+{}+{}'.format(width, height, x, y)) # win.wm_attributes('-topmost', 1) def _is_ndk_root_valid(self, ndk_root): if not ndk_root: return False ndk_build_path = os.path.join(ndk_root, 'ndk-build') if os.path.isfile(ndk_build_path): return True else: return False def _is_android_sdk_root_valid(self, android_sdk_root): if not android_sdk_root: return False android_path = os.path.join(android_sdk_root, 'sdk/tools/android') if os.path.isfile(android_path): return True else: return False def set_console_root(self): print '-> Adding COCOS2D_CONSOLE_ROOT environment variable...', if not self._find_environment_variable(COCOS_CONSOLE_ROOT): cocos_consle_root = os.path.join(self.current_absolute_path, 'tools/cocos2d-console/bin') self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root) print 'OK' return True print 'ALREADY ADDED' return False def set_environment_variables(self, ndk_root, android_sdk_root): print 'Setting up cocos2d-x...' self.file_used_for_setup = self._get_filepath_for_setup() console_added = self.set_console_root() print '\n-> Adding NDK_ROOT envrironment variable...' ndk_root_added = False ndk_root_found = self._find_environment_variable(NDK_ROOT) if not ndk_root: ndk_root = self._get_input_value(NDK_ROOT) if not self._is_ndk_root_valid(ndk_root): print 'Warning: %s is not a valid path of NDK_ROOT, skip' % ndk_root if ndk_root_found: print 'ALREADY ADDED' else: if ndk_root and self._is_ndk_root_valid(ndk_root): self._set_environment_variable(NDK_ROOT, ndk_root) ndk_root_added = True print 'OK' print '\n-> Adding ANDROID_SDK_ROOT envrironment variable...' android_sdk_root_added = False android_sdk_root_found = self._find_environment_variable(ANDROID_SDK_ROOT) if not android_sdk_root: android_sdk_root = self._get_input_value(ANDROID_SDK_ROOT) if not self._is_android_sdk_root_valid(android_sdk_root): print 'Warning: %s is not a valid path of ANDROID_SDK_ROOT, skip' % android_sdk_root if android_sdk_root_found: print 'ALREADY ADDED' else: if android_sdk_root and self._is_android_sdk_root_valid(android_sdk_root): self._set_environment_variable(ANDROID_SDK_ROOT, android_sdk_root) android_sdk_root_added = True print 'OK' if console_added or ndk_root_added or android_sdk_root_added: print '\nSet up successfule.' if self._isWindows(): target = 'register' else: target = self.file_used_for_setup if console_added: print '\tCOCOS_CONSOLE_ROOT was added into %s' % target if ndk_root_added: print '\tNDK_ROOT was added into %s' % target if android_sdk_root_added: print '\tANDROID_SDK_ROOT was added into %s' % target else: print '\nFound cocos2d-x envrironment variables or invlid value passed or got. No action needed.' if __name__ == '__main__': parser = OptionParser() parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root') parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root') opts, args = parser.parse_args() # set environment variables env = SetEnvVar() env.set_environment_variables(opts.ndk_root, opts.android_sdk_root)