/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionTimelineCache.h" #include "CSLoader.h" #include "CCFrame.h" #include "CCTimeLine.h" #include "CCActionTimeline.h" #include "platform/CCFileUtils.h" #include "2d/CCSpriteFrameCache.h" #include "2d/CCSpriteFrame.h" #include "cocostudio/CSParseBinary.pb.h" #include "tinyxml2/tinyxml2.h" #include using namespace cocos2d; namespace cocostudio { namespace timeline{ static const char* FrameType_VisibleFrame = "VisibleFrame"; static const char* FrameType_PositionFrame = "PositionFrame"; static const char* FrameType_ScaleFrame = "ScaleFrame"; static const char* FrameType_RotationFrame = "RotationFrame"; static const char* FrameType_SkewFrame = "SkewFrame"; static const char* FrameType_RotationSkewFrame = "RotationSkewFrame"; static const char* FrameType_AnchorFrame = "AnchorPointFrame"; static const char* FrameType_InnerActionFrame = "InnerActionFrame"; static const char* FrameType_ColorFrame = "ColorFrame"; static const char* FrameType_TextureFrame = "TextureFrame"; static const char* FrameType_EventFrame = "EventFrame"; static const char* FrameType_ZOrderFrame = "ZOrderFrame"; static const char* ACTION = "action"; static const char* DURATION = "duration"; static const char* TIMELINES = "timelines"; static const char* FRAME_TYPE = "frameType"; static const char* FRAMES = "frames"; static const char* FRAME_INDEX = "frameIndex"; static const char* TWEEN = "tween"; static const char* TIME_SPEED = "speed"; static const char* ACTION_TAG = "actionTag"; static const char* INNER_ACTION = "innerActionType"; static const char* START_FRAME = "startFrame"; static const char* X = "x"; static const char* Y = "y"; static const char* ROTATION = "rotation"; static const char* ALPHA = "alpha"; static const char* RED = "red"; static const char* GREEN = "green"; static const char* BLUE = "blue"; static const char* Value = "value"; static ActionTimelineCache* _sharedActionCache = nullptr; ActionTimelineCache* ActionTimelineCache::getInstance() { if (! _sharedActionCache) { _sharedActionCache = new (std::nothrow) ActionTimelineCache(); _sharedActionCache->init(); } return _sharedActionCache; } void ActionTimelineCache::destroyInstance() { CC_SAFE_DELETE(_sharedActionCache); } void ActionTimelineCache::purge() { _animationActions.clear(); } void ActionTimelineCache::init() { using namespace std::placeholders; _funcs.insert(Pair(FrameType_VisibleFrame, std::bind(&ActionTimelineCache::loadVisibleFrame, this, _1))); _funcs.insert(Pair(FrameType_PositionFrame, std::bind(&ActionTimelineCache::loadPositionFrame, this, _1))); _funcs.insert(Pair(FrameType_ScaleFrame, std::bind(&ActionTimelineCache::loadScaleFrame, this, _1))); _funcs.insert(Pair(FrameType_RotationFrame, std::bind(&ActionTimelineCache::loadRotationFrame, this, _1))); _funcs.insert(Pair(FrameType_SkewFrame, std::bind(&ActionTimelineCache::loadSkewFrame, this, _1))); _funcs.insert(Pair(FrameType_RotationSkewFrame, std::bind(&ActionTimelineCache::loadRotationSkewFrame, this, _1))); _funcs.insert(Pair(FrameType_AnchorFrame, std::bind(&ActionTimelineCache::loadAnchorPointFrame, this, _1))); _funcs.insert(Pair(FrameType_InnerActionFrame, std::bind(&ActionTimelineCache::loadInnerActionFrame, this, _1))); _funcs.insert(Pair(FrameType_ColorFrame, std::bind(&ActionTimelineCache::loadColorFrame, this, _1))); _funcs.insert(Pair(FrameType_TextureFrame, std::bind(&ActionTimelineCache::loadTextureFrame, this, _1))); _funcs.insert(Pair(FrameType_EventFrame, std::bind(&ActionTimelineCache::loadEventFrame, this, _1))); _funcs.insert(Pair(FrameType_ZOrderFrame, std::bind(&ActionTimelineCache::loadZOrderFrame, this, _1))); } void ActionTimelineCache::removeAction(const std::string& fileName) { if (_animationActions.find(fileName) != _animationActions.end()) { _animationActions.erase(fileName); } } ActionTimeline* ActionTimelineCache::createAction(const std::string& filename) { std::string path = filename; size_t pos = path.find_last_of('.'); std::string suffix = path.substr(pos + 1, path.length()); CCLOG("suffix = %s", suffix.c_str()); ActionTimelineCache* cache = ActionTimelineCache::getInstance(); if (suffix == "csb") { return cache->createActionFromProtocolBuffers(filename); } else if (suffix == "json" || suffix == "ExportJson") { return cache->createActionFromJson(filename); } return nullptr; } ActionTimeline* ActionTimelineCache::createActionFromJson(const std::string& fileName) { ActionTimeline* action = _animationActions.at(fileName); if (action == nullptr) { action = loadAnimationActionWithFile(fileName); } return action->clone(); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithFile(const std::string& fileName) { // Read content from file std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName); std::string contentStr = FileUtils::getInstance()->getStringFromFile(fullPath); return loadAnimationActionWithContent(fileName, contentStr); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithContent(const std::string&fileName, const std::string& content) { // if already exists an action with filename, then return this action ActionTimeline* action = _animationActions.at(fileName); if(action) return action; rapidjson::Document doc; doc.Parse<0>(content.c_str()); if (doc.HasParseError()) { CCLOG("GetParseError %s\n", doc.GetParseError()); } const rapidjson::Value& json = DICTOOL->getSubDictionary_json(doc, ACTION); action = ActionTimeline::create(); action->setDuration(DICTOOL->getIntValue_json(json, DURATION)); action->setTimeSpeed(DICTOOL->getFloatValue_json(json, TIME_SPEED, 1.0f)); int timelineLength = DICTOOL->getArrayCount_json(json, TIMELINES); for (int i = 0; igetSubDictionary_json(json, TIMELINES, i); Timeline* timeline = loadTimeline(dic); if(timeline) action->addTimeline(timeline); } _animationActions.insert(fileName, action); return action; } ActionTimeline* ActionTimelineCache::createActionFromProtocolBuffers(const std::string &fileName) { ActionTimeline* action = _animationActions.at(fileName); if (action == NULL) { action = loadAnimationActionWithFileFromProtocolBuffers(fileName); } return action->clone(); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithFileFromProtocolBuffers(const std::string &fileName) { // if already exists an action with filename, then return this action ActionTimeline* action = _animationActions.at(fileName); if (action) return action; std::string path = fileName; std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName.c_str()); Data content = FileUtils::getInstance()->getDataFromFile(fullPath); protocolbuffers::CSParseBinary gpbwp; if (!gpbwp.ParseFromArray(content.getBytes(), (int)content.getSize())) { return NULL; } const protocolbuffers::NodeAction& actionProtobuf = gpbwp.action(); action = ActionTimeline::create(); action->setDuration(actionProtobuf.duration()); action->setTimeSpeed((actionProtobuf.has_speed()) ? actionProtobuf.speed() : 1.0f); int timelineLength = actionProtobuf.timelines_size(); for (int i = 0; i < timelineLength; i++) { const protocolbuffers::TimeLine& timelineProtobuf = actionProtobuf.timelines(i); Timeline* timeline = loadTimelineFromProtocolBuffers(timelineProtobuf); if (timeline) action->addTimeline(timeline); } _animationActions.insert(fileName, action); return action; } Timeline* ActionTimelineCache::loadTimeline(const rapidjson::Value& json) { Timeline* timeline = nullptr; // get frame type const char* frameType = DICTOOL->getStringValue_json(json, FRAME_TYPE); if(frameType == nullptr) return nullptr; if(frameType && _funcs.find(frameType) != _funcs.end()) { timeline = Timeline::create(); int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG); timeline->setActionTag(actionTag); FrameCreateFunc func = _funcs.at(frameType); int length = DICTOOL->getArrayCount_json(json, FRAMES); for (int i = 0; igetSubDictionary_json(json, FRAMES, i); Frame* frame = nullptr; if (func != nullptr) { frame = func(dic); int frameIndex = DICTOOL->getIntValue_json(dic, FRAME_INDEX); frame->setFrameIndex(frameIndex); bool tween = DICTOOL->getBooleanValue_json(dic, TWEEN, false); frame->setTween(tween); } timeline->addFrame(frame); } } return timeline; } Frame* ActionTimelineCache::loadVisibleFrame(const rapidjson::Value& json) { VisibleFrame* frame = VisibleFrame::create(); bool visible = DICTOOL->getBooleanValue_json(json, Value); frame->setVisible(visible); return frame; } Frame* ActionTimelineCache::loadPositionFrame(const rapidjson::Value& json) { PositionFrame* frame = PositionFrame::create(); float x = DICTOOL->getFloatValue_json(json, X); float y = DICTOOL->getFloatValue_json(json, Y); frame->setPosition(Point(x,y)); return frame; } Frame* ActionTimelineCache::loadScaleFrame(const rapidjson::Value& json) { ScaleFrame* frame = ScaleFrame::create(); float scalex = DICTOOL->getFloatValue_json(json, X); float scaley = DICTOOL->getFloatValue_json(json, Y); frame->setScaleX(scalex); frame->setScaleY(scaley); return frame; } Frame* ActionTimelineCache::loadSkewFrame(const rapidjson::Value& json) { SkewFrame* frame = SkewFrame::create(); float skewx = DICTOOL->getFloatValue_json(json, X); float skewy = DICTOOL->getFloatValue_json(json, Y); frame->setSkewX(skewx); frame->setSkewY(skewy); return frame; } Frame* ActionTimelineCache::loadRotationSkewFrame(const rapidjson::Value& json) { RotationSkewFrame* frame = RotationSkewFrame::create(); float skewx = DICTOOL->getFloatValue_json(json, X); float skewy = DICTOOL->getFloatValue_json(json, Y); frame->setSkewX(skewx); frame->setSkewY(skewy); return frame; } Frame* ActionTimelineCache::loadRotationFrame(const rapidjson::Value& json) { RotationFrame* frame = RotationFrame::create(); float rotation = DICTOOL->getFloatValue_json(json, ROTATION); frame->setRotation(rotation); return frame; } Frame* ActionTimelineCache::loadAnchorPointFrame (const rapidjson::Value& json) { AnchorPointFrame* frame = AnchorPointFrame::create(); float anchorx = DICTOOL->getFloatValue_json(json, X); float anchory = DICTOOL->getFloatValue_json(json, Y); frame->setAnchorPoint(Point(anchorx, anchory)); return frame; } Frame* ActionTimelineCache::loadInnerActionFrame(const rapidjson::Value& json) { InnerActionFrame* frame = InnerActionFrame::create(); InnerActionType type = (InnerActionType)DICTOOL->getIntValue_json(json, INNER_ACTION); int startFrame = DICTOOL->getIntValue_json(json, START_FRAME); frame->setInnerActionType(type); frame->setStartFrameIndex(startFrame); return frame; } Frame* ActionTimelineCache::loadColorFrame(const rapidjson::Value& json) { ColorFrame* frame = ColorFrame::create(); GLubyte alpha = (GLubyte)DICTOOL->getIntValue_json(json, ALPHA); GLubyte red = (GLubyte)DICTOOL->getIntValue_json(json, RED); GLubyte green = (GLubyte)DICTOOL->getIntValue_json(json, GREEN); GLubyte blue = (GLubyte)DICTOOL->getIntValue_json(json, BLUE); frame->setAlpha(alpha); frame->setColor(Color3B(red, green, blue)); return frame; } Frame* ActionTimelineCache::loadTextureFrame(const rapidjson::Value& json) { TextureFrame* frame = TextureFrame::create(); const char* texture = DICTOOL->getStringValue_json(json, Value); if(texture != nullptr) { std::string path = texture; SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path); if(spriteFrame == nullptr) { std::string jsonPath = CSLoader::getInstance()->getJsonPath(); path = jsonPath + texture; } frame->setTextureName(path); } return frame; } Frame* ActionTimelineCache::loadEventFrame(const rapidjson::Value& json) { EventFrame* frame = EventFrame::create(); const char* evnt = DICTOOL->getStringValue_json(json, Value); if(evnt != nullptr) frame->setEvent(evnt); return frame; } Frame* ActionTimelineCache::loadZOrderFrame(const rapidjson::Value& json) { ZOrderFrame* frame = ZOrderFrame::create(); int zorder = DICTOOL->getIntValue_json(json, Value); frame->setZOrder(zorder); return frame; } Timeline* ActionTimelineCache::loadTimelineFromProtocolBuffers(const protocolbuffers::TimeLine &timelineProtobuf) { Timeline* timeline = NULL; // get frame type const char* frameType = timelineProtobuf.frametype().c_str(); if(frameType == NULL) return NULL; CCLOG("frameType = %s", frameType); if(frameType) { timeline = Timeline::create(); int actionTag = timelineProtobuf.actiontag(); timeline->setActionTag(actionTag); int length = timelineProtobuf.frames_size(); for (int i = 0; i < length; i++) { const protocolbuffers::Frame& frameProtobuf = timelineProtobuf.frames(i); Frame* frame = NULL; if (strcmp(FrameType_VisibleFrame, frameType) == 0) { const protocolbuffers::TimeLineBoolFrame& visibleFrame = frameProtobuf.visibleframe(); frame = loadVisibleFrameFromProtocolBuffers(visibleFrame); } else if (strcmp(FrameType_PositionFrame, frameType) == 0) { const protocolbuffers::TimeLinePointFrame& positionFrame = frameProtobuf.positionframe(); frame = loadPositionFrameFromProtocolBuffers(positionFrame); } else if (strcmp(FrameType_ScaleFrame, frameType) == 0) { const protocolbuffers::TimeLinePointFrame& scaleFrame = frameProtobuf.scaleframe(); frame = loadScaleFrameFromProtocolBuffers(scaleFrame); } else if (strcmp(FrameType_RotationSkewFrame, frameType) == 0) { const protocolbuffers::TimeLinePointFrame& rotationSkewFrame = frameProtobuf.rotationskewframe(); frame = loadRotationSkewFrameFromProtocolBuffers(rotationSkewFrame); } else if (strcmp(FrameType_AnchorFrame, frameType) == 0) { const protocolbuffers::TimeLinePointFrame& anchorFrame = frameProtobuf.anchorpointframe(); frame = loadAnchorPointFrameFromProtocolBuffers(anchorFrame); } else if (strcmp(FrameType_ColorFrame, frameType) == 0) { const protocolbuffers::TimeLineColorFrame& colorFrame = frameProtobuf.colorframe(); frame = loadColorFrameFromProtocolBuffers(colorFrame); } else if (strcmp(FrameType_TextureFrame, frameType) == 0) { const protocolbuffers::TimeLineTextureFrame& textureFrame = frameProtobuf.textureframe(); frame = loadTextureFrameFromProtocolBuffers(textureFrame); } else if (strcmp(FrameType_EventFrame, frameType) == 0) { const protocolbuffers::TimeLineStringFrame& eventFrame = frameProtobuf.eventframe(); frame = loadEventFrameFromProtocolBuffers(eventFrame); } else if (strcmp(FrameType_ZOrderFrame, frameType) == 0) { const protocolbuffers::TimeLineIntFrame& zOrderFrame = frameProtobuf.zorderframe(); frame = loadZOrderFrameFromProtocolBuffers(zOrderFrame); } timeline->addFrame(frame); } } return timeline; } Frame* ActionTimelineCache::loadVisibleFrameFromProtocolBuffers(const protocolbuffers::TimeLineBoolFrame &frameProtobuf) { VisibleFrame* frame = VisibleFrame::create(); bool visible = frameProtobuf.value(); frame->setVisible(visible); CCLOG("visible = %d", visible); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadPositionFrameFromProtocolBuffers(const protocolbuffers::TimeLinePointFrame &frameProtobuf) { PositionFrame* frame = PositionFrame::create(); float x = frameProtobuf.x(); float y = frameProtobuf.y(); frame->setPosition(Vec2(x,y)); CCLOG("x = %f", x); CCLOG("y = %f", y); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadScaleFrameFromProtocolBuffers(const protocolbuffers::TimeLinePointFrame &frameProtobuf) { ScaleFrame* frame = ScaleFrame::create(); float scalex = frameProtobuf.x(); float scaley = frameProtobuf.y(); frame->setScaleX(scalex); frame->setScaleY(scaley); CCLOG("scalex = %f", scalex); CCLOG("scaley = %f", scaley); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadRotationSkewFrameFromProtocolBuffers(const protocolbuffers::TimeLinePointFrame &frameProtobuf) { RotationSkewFrame* frame = RotationSkewFrame::create(); float skewx = frameProtobuf.x(); float skewy = frameProtobuf.y(); frame->setSkewX(skewx); frame->setSkewY(skewy); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadAnchorPointFrameFromProtocolBuffers(const protocolbuffers::TimeLinePointFrame &frameProtobuf) { AnchorPointFrame* frame = AnchorPointFrame::create(); float anchorx = frameProtobuf.x(); float anchory = frameProtobuf.y(); frame->setAnchorPoint(Vec2(anchorx, anchory)); CCLOG("anchorx = %f", anchorx); CCLOG("anchory = %f", anchory); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadColorFrameFromProtocolBuffers(const protocolbuffers::TimeLineColorFrame &frameProtobuf) { ColorFrame* frame = ColorFrame::create(); GLubyte alpha = (GLubyte)frameProtobuf.alpha(); GLubyte red = (GLubyte)frameProtobuf.red(); GLubyte green = (GLubyte)frameProtobuf.green(); GLubyte blue = (GLubyte)frameProtobuf.blue(); frame->setAlpha(alpha); frame->setColor(Color3B(red, green, blue)); CCLOG("alpha = %d", alpha); CCLOG("red = %d", red); CCLOG("green = %d", green); CCLOG("blue = %d", blue); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadTextureFrameFromProtocolBuffers(const protocolbuffers::TimeLineTextureFrame &frameProtobuf) { TextureFrame* frame = TextureFrame::create(); const char* texture = frameProtobuf.filepath().c_str(); if (texture != NULL) frame->setTextureName(texture); CCLOG("texture = %s", texture); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadEventFrameFromProtocolBuffers(const protocolbuffers::TimeLineStringFrame &frameProtobuf) { EventFrame* frame = EventFrame::create(); const char* evnt = frameProtobuf.value().c_str(); if (evnt != NULL) frame->setEvent(evnt); CCLOG("evnt = %s", evnt); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } Frame* ActionTimelineCache::loadZOrderFrameFromProtocolBuffers(const protocolbuffers::TimeLineIntFrame &frameProtobuf) { ZOrderFrame* frame = ZOrderFrame::create(); int zorder = frameProtobuf.value(); frame->setZOrder(zorder); CCLOG("zorder = %d", zorder); int frameIndex = frameProtobuf.has_frameindex() ? frameProtobuf.frameindex() : 0; frame->setFrameIndex(frameIndex); bool tween = (frameProtobuf.has_tween() ? frameProtobuf.tween() : false); frame->setTween(tween); return frame; } ActionTimeline* ActionTimelineCache::createActionFromXML(const std::string &fileName) { ActionTimeline* action = _animationActions.at(fileName); if (action == nullptr) { action = loadAnimationActionWithFileFromXML(fileName); } return action->clone(); } ActionTimeline* ActionTimelineCache::loadAnimationActionWithFileFromXML(const std::string &fileName) { // if already exists an action with filename, then return this action ActionTimeline* action = _animationActions.at(fileName); if (action) return action; // Read content from file // xml read std::string fullpath = FileUtils::getInstance()->fullPathForFilename(fileName).c_str(); ssize_t size; //fix memory leak for v3.3 unsigned char* pByte = FileUtils::getInstance()->getFileData(fullpath, "r", &size); // xml parse tinyxml2::XMLDocument* document = new tinyxml2::XMLDocument(); document->Parse((const char*)pByte); free(pByte); const tinyxml2::XMLElement* rootElement = document->RootElement();// Root CCLOG("rootElement name = %s", rootElement->Name()); const tinyxml2::XMLElement* element = rootElement->FirstChildElement(); bool createEnabled = false; std::string rootType = ""; while (element) { CCLOG("entity name = %s", element->Name()); if (strcmp("Content", element->Name()) == 0) { const tinyxml2::XMLAttribute* attribute = element->FirstAttribute(); if (!attribute) { createEnabled = true; } } if (createEnabled) { break; } const tinyxml2::XMLElement* child = element->FirstChildElement(); if (child) { element = child; } else { element = element->NextSiblingElement(); } } // serialize if (createEnabled) { const tinyxml2::XMLElement* child = element->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "Animation") // action { const tinyxml2::XMLElement* animation = child; action = loadActionTimelineFromXML(animation); } child = child->NextSiblingElement(); } } return action; } ActionTimeline* ActionTimelineCache::loadActionTimelineFromXML(const tinyxml2::XMLElement *animationElement) { ActionTimeline* action = ActionTimeline::create(); CCLOG("animationElement name = %s", animationElement->Name()); // ActionTimeline const tinyxml2::XMLAttribute* attribute = animationElement->FirstAttribute(); // attibutes while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "Duration") { action->setDuration(atoi(value.c_str())); } else if (name == "Speed") { action->setTimeSpeed(atof(value.c_str())); } attribute = attribute->Next(); } // all Timeline const tinyxml2::XMLElement* timelineElement = animationElement->FirstChildElement(); while (timelineElement) { Timeline* timeline = loadTimelineFromXML(timelineElement); if (timeline) { action->addTimeline(timeline); } timelineElement = timelineElement->NextSiblingElement(); } return action; } Timeline* ActionTimelineCache::loadTimelineFromXML(const tinyxml2::XMLElement *timelineElement) { Timeline* timeline = nullptr; // TimelineData attrsibutes int actionTag = 0; std::string frameType = ""; const tinyxml2::XMLAttribute* attribute = timelineElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "ActionTag") { actionTag = atoi(value.c_str()); } else if (name == "FrameType") { frameType = value; } attribute = attribute->Next(); } if (frameType != "") { timeline = Timeline::create(); timeline->setActionTag(actionTag); } // all Frame const tinyxml2::XMLElement* frameElement = timelineElement->FirstChildElement(); while (frameElement) { Frame* frame = nullptr; if (frameType == FrameType_VisibleFrame) { frame = loadVisibleFrameFromXML(frameElement); } else if (frameType == FrameType_PositionFrame) { frame = loadPositionFrameFromXML(frameElement); } else if (frameType == FrameType_ScaleFrame) { frame = loadScaleFrameFromXML(frameElement); } else if (frameType == FrameType_RotationSkewFrame) { frame = loadRotationSkewFrameFromXML(frameElement); } else if (frameType == FrameType_AnchorFrame) { frame = loadAnchorPointFrameFromXML(frameElement); } else if (frameType == FrameType_ColorFrame) { frame = loadColorFrameFromXML(frameElement); } else if (frameType == FrameType_TextureFrame) { frame = loadTextureFrameFromXML(frameElement); } else if (frameType == FrameType_EventFrame) { frame = loadEventFrameFromXML(frameElement); } else if (frameType == FrameType_ZOrderFrame) { frame = loadZOrderFrameFromXML(frameElement); } if (frame) { timeline->addFrame(frame); } frameElement = frameElement->NextSiblingElement(); } return timeline; } Frame* ActionTimelineCache::loadVisibleFrameFromXML(const tinyxml2::XMLElement *frameElement) { VisibleFrame* frame = VisibleFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "Value") { frame->setVisible((value == "True") ? true : false); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadPositionFrameFromXML(const tinyxml2::XMLElement *frameElement) { PositionFrame* frame = PositionFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { frame->setX(atof(value.c_str())); } else if (name == "Y") { frame->setY(atof(value.c_str())); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadScaleFrameFromXML(const tinyxml2::XMLElement *frameElement) { ScaleFrame* frame = ScaleFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { frame->setScaleX(atof(value.c_str())); } else if (name == "Y") { frame->setScaleY(atof(value.c_str())); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadRotationSkewFrameFromXML(const tinyxml2::XMLElement *frameElement) { RotationSkewFrame* frame = RotationSkewFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { frame->setSkewX(atof(value.c_str())); } else if (name == "Y") { frame->setSkewY(atof(value.c_str())); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadAnchorPointFrameFromXML(const tinyxml2::XMLElement *frameElement) { AnchorPointFrame* frame = AnchorPointFrame::create(); float anchor_x = 0.5f, anchor_y = 0.5f; frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "X") { anchor_x = atof(value.c_str()); } else if (name == "Y") { anchor_y = atof(value.c_str()); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } frame->setAnchorPoint(Vec2(anchor_x, anchor_y)); return frame; } Frame* ActionTimelineCache::loadColorFrameFromXML(const tinyxml2::XMLElement *frameElement) { ColorFrame* frame = ColorFrame::create(); int red = 255, green = 255, blue = 255; frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Alpha") { frame->setAlpha(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } // color const tinyxml2::XMLElement* child = frameElement->FirstChildElement(); while (child) { attribute = child->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "R") { red = atoi(value.c_str()); } else if (name == "G") { green = atoi(value.c_str()); } else if (name == "B") { blue = atoi(value.c_str()); } attribute = attribute->Next(); } child = child->NextSiblingElement(); } frame->setColor(Color3B(red, green, blue)); return frame; } Frame* ActionTimelineCache::loadTextureFrameFromXML(const tinyxml2::XMLElement *frameElement) { TextureFrame* frame = TextureFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") // to be gonna modify { frame->setTextureName(value); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadEventFrameFromXML(const tinyxml2::XMLElement *frameElement) { EventFrame* frame = EventFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "EventStr") // to be gonna modify { frame->setEvent(value); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } Frame* ActionTimelineCache::loadZOrderFrameFromXML(const tinyxml2::XMLElement *frameElement) { ZOrderFrame* frame = ZOrderFrame::create(); frame->setTween(true); const tinyxml2::XMLAttribute* attribute = frameElement->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "zorder") // to be gonna modify { frame->setZOrder(atoi(value.c_str())); } else if (name == "FrameIndex") { frame->setFrameIndex(atoi(value.c_str())); } else if (name == "Tween") { frame->setTween((value == "True") ? true : false); } attribute = attribute->Next(); } return frame; } } }