#include "EffectsTest.h" #include "../testResource.h" enum { kTagTextLayer = 1, kTagBackground = 1, kTagLabel = 2, }; static int actionIdx=0; static std::string effectsList[] = { "Shaky3D", "Waves3D", "FlipX3D", "FlipY3D", "Lens3D", "Ripple3D", "Liquid", "Waves", "Twirl", "ShakyTiles3D", "ShatteredTiles3D", "ShuffleTiles", "FadeOutTRTiles", "FadeOutBLTiles", "FadeOutUpTiles", "FadeOutDownTiles", "TurnOffTiles", "WavesTiles3D", "JumpTiles3D", "SplitRows", "SplitCols", "PageTurn3D", }; class Shaky3DDemo : public CCShaky3D { public: static CCActionInterval* create(float t) { return CCShaky3D::create(t, CCSizeMake(15,10), 5, false); } }; class Waves3DDemo : public CCWaves3D { public: static CCActionInterval* create(float t) { return CCWaves3D::create(t, CCSizeMake(15,10), 5, 40); } }; class FlipX3DDemo : public CCFlipX3D { public: static CCActionInterval* create(float t) { CCFlipX3D* flipx = CCFlipX3D::create(t); CCActionInterval* flipx_back = flipx->reverse(); CCDelayTime* delay = CCDelayTime::create(2); return CCSequence::create(flipx, delay, flipx_back, NULL); } }; class FlipY3DDemo : public CCFlipY3D { public: static CCActionInterval* create(float t) { CCFlipY3D* flipy = CCFlipY3D::create(t); CCActionInterval* flipy_back = flipy->reverse(); CCDelayTime* delay = CCDelayTime::create(2); return CCSequence::create(flipy, delay, flipy_back, NULL); } }; class Lens3DDemo : public CCLens3D { public: static CCActionInterval* create(float t) { CCSize size = CCDirector::sharedDirector()->getWinSize(); return CCLens3D::create(t, CCSizeMake(15,10), ccp(size.width/2,size.height/2), 240); } }; class Ripple3DDemo : public CCRipple3D { public: static CCActionInterval* create(float t) { CCSize size = CCDirector::sharedDirector()->getWinSize(); return CCRipple3D::create(t, CCSizeMake(32,24), ccp(size.width/2,size.height/2), 240, 4, 160); } }; class LiquidDemo : public CCLiquid { public: static CCActionInterval* create(float t) { return CCLiquid::create(t, CCSizeMake(16,12), 4, 20); } }; class WavesDemo : public CCWaves { public: static CCActionInterval* create(float t) { return CCWaves::create(t, CCSizeMake(16,12), 4, 20, true, true); } }; class TwirlDemo : public CCTwirl { public: static CCActionInterval* create(float t) { CCSize size = CCDirector::sharedDirector()->getWinSize(); return CCTwirl::create(t, CCSizeMake(12,8), ccp(size.width/2, size.height/2), 1, 2.5f); } }; class ShakyTiles3DDemo : public CCShakyTiles3D { public: static CCActionInterval* create(float t) { return CCShakyTiles3D::create(t, CCSizeMake(16,12), 5, false) ; } }; class ShatteredTiles3DDemo : public CCShatteredTiles3D { public: static CCActionInterval* create(float t) { return CCShatteredTiles3D::create(t, CCSizeMake(16,12), 5, false); } }; class ShuffleTilesDemo : public CCShuffleTiles { public: static CCActionInterval* create(float t) { CCShuffleTiles* shuffle = CCShuffleTiles::create(t, CCSizeMake(16,12), 25); CCActionInterval* shuffle_back = shuffle->reverse(); CCDelayTime* delay = CCDelayTime::create(2); return CCSequence::create(shuffle, delay, shuffle_back, NULL); } }; class FadeOutTRTilesDemo : public CCFadeOutTRTiles { public: static CCActionInterval* create(float t) { CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::create(t, CCSizeMake(16,12)); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); } }; class FadeOutBLTilesDemo : public CCFadeOutBLTiles { public: static CCActionInterval* create(float t) { CCFadeOutBLTiles* fadeout = CCFadeOutBLTiles::create(t, CCSizeMake(16,12)); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); } }; class FadeOutUpTilesDemo : public CCFadeOutUpTiles { public: static CCActionInterval* create(float t) { CCFadeOutUpTiles* fadeout = CCFadeOutUpTiles::create(t, CCSizeMake(16,12)); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); } }; class FadeOutDownTilesDemo : public CCFadeOutDownTiles { public: static CCActionInterval* create(float t) { CCFadeOutDownTiles* fadeout = CCFadeOutDownTiles::create(t, CCSizeMake(16,12)); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); } }; class TurnOffTilesDemo : public CCTurnOffTiles { public: static CCActionInterval* create(float t) { CCTurnOffTiles* fadeout = CCTurnOffTiles::create(t, CCSizeMake(48,32), 25); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); } }; class WavesTiles3DDemo : public CCWavesTiles3D { public: static CCActionInterval* create(float t) { return CCWavesTiles3D::create(t, CCSizeMake(15,10), 4, 120); } }; class JumpTiles3DDemo : public CCJumpTiles3D { public: static CCActionInterval* create(float t) { return CCJumpTiles3D::create(t, CCSizeMake(15,10), 2, 30); } }; class SplitRowsDemo : public CCSplitRows { public: static CCActionInterval* create(float t) { return CCSplitRows::create(t, 9); } }; class SplitColsDemo : public CCSplitCols { public: static CCActionInterval* create(float t) { return CCSplitCols::create(t, 9); } }; class PageTurn3DDemo : public CCPageTurn3D { public: static CCActionInterval* create(float t) { CCDirector::sharedDirector()->setDepthTest(true); return CCPageTurn3D::create(t, CCSizeMake(15,10)); } }; //------------------------------------------------------------------ // // TextLayer // //------------------------------------------------------------------ #define MAX_LAYER 22 CCActionInterval* createEffect(int nIndex, float t) { CCDirector::sharedDirector()->setDepthTest(false); switch(nIndex) { case 0: return Shaky3DDemo::create(t); case 1: return Waves3DDemo::create(t); case 2: return FlipX3DDemo::create(t); case 3: return FlipY3DDemo::create(t); case 4: return Lens3DDemo::create(t); case 5: return Ripple3DDemo::create(t); case 6: return LiquidDemo::create(t); case 7: return WavesDemo::create(t); case 8: return TwirlDemo::create(t); case 9: return ShakyTiles3DDemo::create(t); case 10: return ShatteredTiles3DDemo::create(t); case 11: return ShuffleTilesDemo::create(t); case 12: return FadeOutTRTilesDemo::create(t); case 13: return FadeOutBLTilesDemo::create(t); case 14: return FadeOutUpTilesDemo::create(t); case 15: return FadeOutDownTilesDemo::create(t); case 16: return TurnOffTilesDemo::create(t); case 17: return WavesTiles3DDemo::create(t); case 18: return JumpTiles3DDemo::create(t); case 19: return SplitRowsDemo::create(t); case 20: return SplitColsDemo::create(t); case 21: return PageTurn3DDemo::create(t); } return NULL; } CCActionInterval* getAction() { CCActionInterval* pEffect = createEffect(actionIdx, 3); return pEffect; } void EffectTestScene::runThisTest() { addChild(TextLayer::create()); CCDirector::sharedDirector()->replaceScene(this); } #define SID_RESTART 1 TextLayer::TextLayer(void) { initWithColor( ccc4(32,128,32,255) ); CCNode* node = CCNode::create(); CCActionInterval* effect = getAction(); node->runAction(effect); addChild(node, 0, kTagBackground); CCSprite *bg = CCSprite::create(s_back3); node->addChild(bg, 0); // bg->setAnchorPoint( CCPointZero ); bg->setPosition(VisibleRect::center()); CCSprite* grossini = CCSprite::create(s_pPathSister2); node->addChild(grossini, 1); grossini->setPosition( ccp(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) ); CCActionInterval* sc = CCScaleBy::create(2, 5); CCActionInterval* sc_back = sc->reverse(); grossini->runAction( CCRepeatForever::create(CCSequence::create(sc, sc_back, NULL) ) ); CCSprite* tamara = CCSprite::create(s_pPathSister1); node->addChild(tamara, 1); tamara->setPosition( ccp(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) ); CCActionInterval* sc2 = CCScaleBy::create(2, 5); CCActionInterval* sc2_back = sc2->reverse(); tamara->runAction( CCRepeatForever::create(CCSequence::create(sc2, sc2_back, NULL)) ); CCLabelTTF* label = CCLabelTTF::create((effectsList[actionIdx]).c_str(), "Marker Felt", 32); label->setPosition( ccp(VisibleRect::center().x,VisibleRect::top().y-80) ); addChild(label); label->setTag( kTagLabel ); CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(TextLayer::backCallback) ); CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(TextLayer::restartCallback) ); CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(TextLayer::nextCallback) ); CCMenu *menu = CCMenu::create(item1, item2, item3, NULL); menu->setPosition(CCPointZero); item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); addChild(menu, 1); schedule( schedule_selector(TextLayer::checkAnim) ); } void TextLayer::checkAnim(float dt) { CCNode* s2 = getChildByTag(kTagBackground); if ( s2->numberOfRunningActions() == 0 && s2->getGrid() != NULL) s2->setGrid(NULL);; } TextLayer::~TextLayer(void) { } // TextLayer* TextLayer::node() // { // return TextLayer::create(); // } TextLayer* TextLayer::create() { TextLayer* pLayer = new TextLayer(); pLayer->autorelease(); return pLayer; } void TextLayer::onEnter() { CCLayer::onEnter(); } void TextLayer::newScene() { CCScene* s = new EffectTestScene(); CCNode* child = TextLayer::create(); s->addChild(child); CCDirector::sharedDirector()->replaceScene(s); s->release(); } void TextLayer::restartCallback(CCObject* pSender) { newScene(); } void TextLayer::nextCallback(CCObject* pSender) { // update the action index actionIdx++; actionIdx = actionIdx % MAX_LAYER; newScene(); } void TextLayer::backCallback(CCObject* pSender) { // update the action index actionIdx--; int total = MAX_LAYER; if( actionIdx < 0 ) actionIdx += total; newScene(); }