#ifndef _EFFECTS_TEST_H_ #define _EFFECTS_TEST_H_ #include "../testBasic.h" class EffectTestScene : public TestScene { public: virtual void runThisTest(); }; class TextLayer : public CCLayerColor { protected: //UxString m_strTitle; public: TextLayer(void); ~TextLayer(void); void checkAnim(float dt); virtual void onEnter(); void restartCallback(CCObject* pSender); void nextCallback(CCObject* pSender); void backCallback(CCObject* pSender); void newScene(); static TextLayer* create(); }; #endif