#ifndef _BALL_H_ #define _BALL_H_ #include "cocos2d.h" class Paddle; USING_NS_CC; class Ball : public CCSprite { CCPoint m_velocity; public: Ball(void); virtual ~Ball(void); float radius(); //BOOL initWithTexture(CCTexture2D* aTexture); //virtual void setTexture(CCTexture2D* newTexture); void move(float delta); void collideWithPaddle(Paddle* paddle); public: void setVelocity(CCPoint velocity){m_velocity = velocity;} CCPoint getVelocity(){return m_velocity;} public: static Ball* ballWithTexture(CCTexture2D* aTexture); }; #endif