class CCParallaxNode : public CCNode
{
    // struct _ccArray* getParallaxArray();
    // void setParallaxArray(struct _ccArray * pval);

    void addChild(CCNode * child, unsigned int z, CCPoint parallaxRatio, CCPoint positionOffset);
    void addChild(CCNode * child, unsigned int zOrder, int tag);

    void removeChild(CCNode* child, bool cleanup);
    void removeAllChildrenWithCleanup(bool cleanup);

    void visit(void);

    static CCParallaxNode* create();
};