#ifndef _TESTS_H_ #define _TESTS_H_ #include "ActionsTest/ActionsTest.h" #include "TransitionsTest/TransitionsTest.h" #include "ProgressActionsTest/ProgressActionsTest.h" #include "EffectsTest/EffectsTest.h" #include "ClickAndMoveTest/ClickAndMoveTest.h" #include "RotateWorldTest/RotateWorldTest.h" #include "ParticleTest/ParticleTest.h" #include "EaseActionsTest/EaseActionsTest.h" #include "MotionStreakTest/MotionStreakTest.h" #include "DrawPrimitivesTest/DrawPrimitivesTest.h" enum { TEST_ACTIONS = 0, TEST_TRANSITIONS, TEST_PROGRESS_ACTIONS, TEST_EFFECTS, TEST_CLICK_AND_MOVE, TEST_ROTATE_WORLD, TEST_PARTICLE, TEST_EASE_ACTIONS, TEST_MOTION_STREAK, TEST_DRAW_PRIMITIVES, // TEST_TEXTURE2D, // TEST_SPRITE, // TEST_LAYER, // TEST_SCENE, // TEST_FONT, // TEST_MENU, // TEST_ACTIONS_MANAGER, // TEST_INTERVAL, // TEST_TOUCHES, TESTS_COUNT, }; const std::string g_aTestNames[TESTS_COUNT] = { "ActionsTest", "TransitionsTest", "ProgressActionsTest", "EffectsTest", "ClickAndMoveTest", "RotateWorldTest", "ParticleTest", "EaseActionsTest", "MotionStreakTest", "DrawPrimitivesTest", // "Texture2dTest", // "SpriteTest", // "LayerTest", // "SceneTest", // "FontTest", // "MenuTest", // "ActionManagerTest", // "IntervalTest", // "TouchesTest", }; #endif