apply plugin: 'com.android.application' android { compileSdkVersion 22 buildToolsVersion "22.0.1" defaultConfig { applicationId "org.cocos2dx.hellocpp" minSdkVersion 10 targetSdkVersion 22 versionCode 1 versionName "1.0" externalNativeBuild { ndkBuild { targets 'MyGame' arguments 'NDK_MODULE_PATH=../../../..:../../../../cocos:../../../../external' arguments '-j' + Runtime.runtime.availableProcessors() abiFilters 'x86', 'armeabi', 'armeabi-v7a', 'arm64-v8a' } } } sourceSets.main { java.srcDir "src" res.srcDir "res" manifest.srcFile "AndroidManifest.xml" assets.srcDir "assets" } externalNativeBuild { ndkBuild { path "jni/Android.mk" } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE")) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } } } } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) compile project(':libcocos2dx') } task cleanAssets(type: Delete) { delete 'assets' } task copyAssets(type: Copy) { from '../../Resources' into 'assets' } clean.dependsOn cleanAssets preBuild.dependsOn copyAssets