#ifndef _KEYBOARD_TEST_H_ #define _KEYBOARD_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" class KeyboardTest : public Layer { public: KeyboardTest(); ~KeyboardTest(); void onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event); void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event); private: Label* _label; }; class KeyboardTestScene : public TestScene { public: virtual void runThisTest(); }; #endif