#include "UITextTest_Editor.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace cocos2d::ui; UITextEditorTests::UITextEditorTests() { ADD_TEST_CASE(UITextTest_Editor); } // UITextTest_Editor bool UITextTest_Editor::init() { if (UIScene_Editor::init()) { Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabel/crossplatform_UILabel_Editor_1.csb"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast(child); _touchGroup->addChild(_layout); this->configureGUIScene(); return true; } return false; }