/**************************************************************************** Copyright (c) 2022 Bytedance Inc. https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef _EFFEKSEERTEST_H_ #define _EFFEKSEERTEST_H_ #include "axmol.h" #include "../BaseTest.h" #include "EffekseerForCocos2d-x.h" class EffekseerTests : public TestSuite { public: EffekseerTests(); virtual ~EffekseerTests(); private: std::vector _searchPaths; }; class EffekseerTest : public TestCase { public: CREATE_FUNC(EffekseerTest); EffekseerTest(); virtual ~EffekseerTest(); virtual bool init(); virtual std::string title() const override; void update(float delta) override; void visit(ax::Renderer *renderer, const ax::Mat4& parentTransform, uint32_t parentFlags) override; protected: std::string _title; /** efk::EffectManager*をレイヤーのメンバ変数に追加します。このクラスはエフェクトを管理します。 You add efk :: EffectManager * to the layer member variable. This class manages effects. 您將efk :: EffectManager *添加到圖層成員變量。 這個類管理效果。 您将efk :: EffectManager *添加到图层成员变量。 这个类管理效果。 */ efk::EffectManager* manager = nullptr; int count = 0; }; #endif // _EFFEKSEERTEST_H_