/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONRENDERER_H_ #define SPINE_SKELETONRENDERER_H_ #include #include "cocos2d.h" namespace spine { class PolygonBatch; /** Draws a skeleton. */ class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol { public: static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); virtual void update (float deltaTime) override; virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override; virtual void drawSkeleton (const cocos2d::Mat4& transform, uint32_t transformFlags); virtual cocos2d::Rect getBoundingBox () const override; virtual void onEnter () override; virtual void onExit () override; spSkeleton* getSkeleton(); void setTimeScale(float scale); float getTimeScale() const; void setDebugSlotsEnabled(bool enabled); bool getDebugSlotsEnabled() const; void setDebugBonesEnabled(bool enabled); bool getDebugBonesEnabled() const; // --- Convenience methods for common Skeleton_* functions. void updateWorldTransform (); void setToSetupPose (); void setBonesToSetupPose (); void setSlotsToSetupPose (); /* Returns 0 if the bone was not found. */ spBone* findBone (const std::string& boneName) const; /* Returns 0 if the slot was not found. */ spSlot* findSlot (const std::string& slotName) const; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found. * @param skin May be empty string ("") for no skin.*/ bool setSkin (const std::string& skinName); /** @param skin May be 0 for no skin.*/ bool setSkin (const char* skinName); /* Returns 0 if the slot or attachment was not found. */ spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const; /* Returns false if the slot or attachment was not found. * @param attachmentName May be empty string ("") for no attachment. */ bool setAttachment (const std::string& slotName, const std::string& attachmentName); /* @param attachmentName May be 0 for no attachment. */ bool setAttachment (const std::string& slotName, const char* attachmentName); // --- BlendProtocol virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc); virtual const cocos2d::BlendFunc& getBlendFunc () const; virtual void setOpacityModifyRGB (bool value); virtual bool isOpacityModifyRGB () const; CC_CONSTRUCTOR_ACCESS: SkeletonRenderer (); SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false); SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); virtual ~SkeletonRenderer (); void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); void initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1); void initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1); void initialize (); protected: void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData); virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const; virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const; virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const; bool _ownsSkeletonData; spAtlas* _atlas; cocos2d::CustomCommand _drawCommand; cocos2d::BlendFunc _blendFunc; PolygonBatch* _batch; float* _worldVertices; bool _premultipliedAlpha; spSkeleton* _skeleton; float _timeScale; bool _debugSlots; bool _debugBones; }; } #endif /* SPINE_SKELETONRENDERER_H_ */