/* * Created by Huabin LING on 17/6/15. * Copyright (c) 2015 Chukong Technologies Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "base/ccConfig.h" #if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION #ifndef __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__ #define __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__ #include "jsapi.h" #include "CCPhysics3DObject.h" bool jsval_to_Physics3DRigidBodyDes(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DRigidBodyDes** bodyDes); #endif /* defined(__cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__) */ #endif //#if CC_USE_3d