/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __NS_SET_H__ #define __NS_SET_H__ #include #include "CCObject.h" namespace cocos2d { typedef std::set::iterator CCSetIterator; class CC_DLL CCSet : public CCObject { public: CCSet(void); CCSet(const CCSet &rSetObject); virtual ~CCSet(void); /** *@brief Return a copy of the CCSet, it will copy all the elelments. */ CCSet* copy(); /** *@brief It is the same as copy(). */ CCSet* mutableCopy(); /** *@brief Return the number of elements the CCSet contains. */ int count(); /** *@brief Add a element into CCSet, it will retain the element. */ void addObject(CCObject *pObject); /** *@brief Remove the given element, nothing todo if no element equals pObject. */ void removeObject(CCObject *pObject); /** *@brief Check if CCSet contains a element equals pObject. */ bool containsObject(CCObject *pObject); /** *@brief Return the iterator that points to the first element. */ CCSetIterator begin(); /** *@brief Return the iterator that points to the poisition after the last element. */ CCSetIterator end(); /** *@brief Return the first element if it contains elements, or null if it doesn't contain any element. */ CCObject* anyObject(); private: std::set *m_pSet; }; }//namespace cocos2d #endif // __NS_SET_H__