/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include void _spBoundingBoxAttachment_dispose (spAttachment* attachment) { spBoundingBoxAttachment* self = SUB_CAST(spBoundingBoxAttachment, attachment); _spAttachment_deinit(attachment); FREE(self->vertices); FREE(self); } spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name) { spBoundingBoxAttachment* self = NEW(spBoundingBoxAttachment); _spAttachment_init(SUPER(self), name, ATTACHMENT_BOUNDING_BOX, _spBoundingBoxAttachment_dispose); return self; } void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, float x, float y, spBone* bone, float* worldVertices) { int i; float px, py; float* vertices = self->vertices; x += bone->worldX; y += bone->worldY; for (i = 0; i < self->verticesCount; i += 2) { px = vertices[i]; py = vertices[i + 1]; worldVertices[i] = px * bone->m00 + py * bone->m01 + x; worldVertices[i + 1] = px * bone->m10 + py * bone->m11 + y; } }