#ifndef _FAST_RNG_H__ #define _FAST_RNG_H__ #include #include /** A fast more effective seeded random number generator struct, made by kiss rng. * It uses a simple algorithm to improve the speed of generating random numbers with a decent quality, * Use this if you're planning to generate large amounts of random numbers in a single frame. * * @since adxe-1.0.0b8 */ struct FastRNG { const uint32_t RNG_RAND_MAX = std::numeric_limits::max(); uint32_t _x = 1; uint32_t _y = 2; uint32_t _z = 4; uint32_t _w = 8; uint32_t _carry = 0; uint32_t _k = 0; uint32_t _m = 0; #ifdef UINT64_C uint64_t _seed = 0; #else uint32_t _seed = 0; #endif FastRNG() { seed_rng((uint32_t)time(NULL)); } // initialize this object with a uint32_t seed void seed_rng(uint32_t seed) { _seed = seed; _x = seed | 1; _y = seed | 2; _z = seed | 4; _w = seed | 8; _carry = 0; } #ifdef UINT64_C // initialize this object with a uint64_t seed void seed_rng_64(uint64_t seed) { _seed = seed; _x = seed | 1; _y = seed | 2; _z = seed | 4; _w = seed | 8; _carry = 0; } #endif // returns a random uint32_t value uint32_t rng() { _x = _x * 69069 + 12345; _y ^= _y << 13; _y ^= _y >> 17; _y ^= _y << 5; _k = (_z >> 2) + (_w >> 3) + (_carry >> 2); _m = _w + _w + _z + _carry; _z = _w; _w = _m; _carry = _k >> 30; return _x + _y + _w; } // returns a random integer from min to max int32_t range(int32_t min, int32_t max) { return static_cast(min + rng() / (RNG_RAND_MAX / (max - min))); } // returns a random unsigned integer from min to max uint32_t rangeu(uint32_t min, uint32_t max) { return static_cast(min + rng() / (RNG_RAND_MAX / (max - min))); } // returns a random integer from 0 to max int32_t max(int32_t max = INT_MAX) { return static_cast(rng() / static_cast(RNG_RAND_MAX / (max - 0))); } // returns a random unsigned integer from 0 to max uint32_t maxu(uint32_t max = UINT_MAX) { return static_cast(0 + rng() / (RNG_RAND_MAX / (max - 0))); } // returns a random float from min to max float rangef(float min = -1.0F, float max = 1.0F) { return min + rng() / static_cast(RNG_RAND_MAX / (max - min)); } // returns a random float from 0.0 to max float maxf(float max) { return rng() / static_cast(RNG_RAND_MAX / (max - 0)); } // returns a random float from 0.0 to 1.0 float float01() { return rng() / static_cast(RNG_RAND_MAX / (1 - 0)); } // returns either false or true randomly bool bool01() { return static_cast(floor(rng() / static_cast(RNG_RAND_MAX / (2 - 0)))); } }; #endif // _FAST_RNG_H__