/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCDatas.h" #include "CCArmature/utils/CCUtilMath.h" NS_CC_EXT_BEGIN #pragma region CCDisplayData const char *CCDisplayData::changeDisplayToTexture(const char *displayName) { // remove .xxx std::string textureName = displayName; size_t startPos = textureName.find_last_of("."); if(startPos != std::string::npos) { textureName = textureName.erase(startPos); } return textureName.c_str(); } CCDisplayData::CCDisplayData(void) :displayType(CS_DISPLAY_SPRITE) { } CCDisplayData::~CCDisplayData(void) { } #pragma endregion #pragma region CCSpriteDisplayData CCSpriteDisplayData::CCSpriteDisplayData(void) :displayName("") { displayType = CS_DISPLAY_SPRITE; } CCSpriteDisplayData::~CCSpriteDisplayData() { } void CCSpriteDisplayData::copy(CCSpriteDisplayData *displayData) { displayName = displayData->displayName; displayType = displayData->displayType; } #pragma endregion #pragma region CCArmatureDisplayData CCArmatureDisplayData::CCArmatureDisplayData(void) :displayName("") { displayType = CS_DISPLAY_ARMATURE; } CCArmatureDisplayData::~CCArmatureDisplayData() { } void CCArmatureDisplayData::copy(CCArmatureDisplayData *displayData) { displayName = displayData->displayName; displayType = displayData->displayType; } #pragma endregion #pragma region CCParticleDisplayData CCParticleDisplayData::CCParticleDisplayData(void) :plist("") { displayType = CS_DISPLAY_PARTICLE; } void CCParticleDisplayData::copy(CCParticleDisplayData *displayData) { plist = displayData->plist; displayType = displayData->displayType; } #pragma endregion #pragma region CCShaderDisplayData CCShaderDisplayData::CCShaderDisplayData(void) :vert("") ,frag("") { displayType = CS_DISPLAY_SHADER; } void CCShaderDisplayData::copy(CCShaderDisplayData *displayData) { vert = displayData->vert; frag = displayData->frag; displayType = displayData->displayType; } #pragma endregion #pragma region CCBaseData CCBaseData::CCBaseData() :x(0.0f) ,y(0.0f) ,zOrder(0) ,skewX(0.0f) ,skewY(0.0f) ,scaleX(1.0f) ,scaleY(1.0f) ,tweenRotate(0.0f) ,isUseColorInfo(false) ,a(255) ,r(255) ,g(255) ,b(255) { } CCBaseData::~CCBaseData() { } void CCBaseData::copy(const CCBaseData* node ) { x = node->x; y = node->y; zOrder = node->zOrder; scaleX = node->scaleX; scaleY = node->scaleY; skewX = node->skewX; skewY = node->skewY; tweenRotate = node->tweenRotate; isUseColorInfo = node->isUseColorInfo; r = node->r; g = node->g; b = node->b; a = node->a; } void CCBaseData::subtract(CCBaseData *from, CCBaseData *to) { x = to->x - from->x; y = to->y - from->y; scaleX = to->scaleX - from->scaleX; scaleY = to->scaleY - from->scaleY; skewX = to->skewX - from->skewX; skewY = to->skewY - from->skewY; if(from->isUseColorInfo || to->isUseColorInfo) { a = to->a - from->a; r = to->r - from->r; g = to->g - from->g; b = to->b - from->b; isUseColorInfo = true; } if (skewX > M_PI) { skewX -= (float)CC_DOUBLE_PI; } if (skewX < -M_PI) { skewX += (float)CC_DOUBLE_PI; } if (skewY > M_PI) { skewY -= (float)CC_DOUBLE_PI; } if (skewY < -M_PI) { skewY += (float)CC_DOUBLE_PI; } if (to->tweenRotate) { skewX += to->tweenRotate; skewY -= to->tweenRotate; } } #pragma endregion #pragma region CCBoneData CCBoneData::CCBoneData(void) :name("") ,parentName("") { } CCBoneData::~CCBoneData(void) { } bool CCBoneData::init() { displayDataList.init(); return true; } void CCBoneData::addDisplayData(CCDisplayData *displayData) { displayDataList.addObject(displayData); } CCDisplayData *CCBoneData::getDisplayData(int index) { return (CCDisplayData*)displayDataList.objectAtIndex(index); } #pragma endregion #pragma region CCArmatureData CCArmatureData::CCArmatureData() { } CCArmatureData::~CCArmatureData() { } bool CCArmatureData::init() { return boneList.init(); } void CCArmatureData::addBoneData(CCBoneData *boneData) { boneDataDic.setObject(boneData, boneData->name); boneList.addObject(boneData); } CCBoneData *CCArmatureData::getBoneData(const char *boneName) { return (CCBoneData*)boneDataDic.objectForKey(boneName); } #pragma endregion #pragma region CCFrameData CCFrameData::CCFrameData(void) :duration(1) ,tweenEasing(Linear) ,displayIndex(0) ,m_strMovement("") ,m_strEvent("") ,m_strSound("") ,m_strSoundEffect("") { } CCFrameData::~CCFrameData(void) { } void CCFrameData::copy(CCFrameData *frameData) { CCBaseData::copy(frameData); duration = frameData->duration; displayIndex = frameData->displayIndex; tweenEasing = frameData->tweenEasing; } #pragma endregion #pragma region CCMovementBoneData CCMovementBoneData::CCMovementBoneData() :delay(0.0f) ,scale(1.0f) ,duration(0) ,name("") { } CCMovementBoneData::~CCMovementBoneData(void) { } bool CCMovementBoneData::init() { return frameList.init(); } void CCMovementBoneData::addFrameData(CCFrameData *frameData) { frameList.addObject(frameData); duration += frameData->duration; } CCFrameData *CCMovementBoneData::getFrameData(int index) { return (CCFrameData*)frameList.objectAtIndex(index); } #pragma endregion #pragma region CCMovementData CCMovementData::CCMovementData(void) :name("") ,duration(0) ,durationTo(0) ,durationTween(0) ,loop(true) ,tweenEasing(Linear) { } CCMovementData::~CCMovementData(void) { } void CCMovementData::addMovementBoneData(CCMovementBoneData *movBoneData) { movBoneDataDic.setObject(movBoneData, movBoneData->name); } CCMovementBoneData *CCMovementData::getMovementBoneData(const char *boneName) { return (CCMovementBoneData*)movBoneDataDic.objectForKey(boneName); } #pragma endregion #pragma region CCAnimationData CCAnimationData::CCAnimationData(void) { } CCAnimationData::~CCAnimationData(void) { } void CCAnimationData::release() { CCObject::release(); } void CCAnimationData::retain() { CCObject::retain(); } void CCAnimationData::addMovement(CCMovementData *movData) { movementDataDic.setObject(movData, movData->name); movementNames.push_back(movData->name); } CCMovementData *CCAnimationData::getMovement(const char *movementName) { return (CCMovementData*)movementDataDic.objectForKey(movementName); } int CCAnimationData::getMovementCount() { return movementDataDic.count(); } #pragma endregion #pragma region CCContourData CCContourData::CCContourData() { } CCContourData::~CCContourData() { } bool CCContourData::init() { return vertexList.init(); } #pragma endregion #pragma region CCTextureData CCTextureData::CCTextureData() :height(0.0f) ,width(0.0f) ,pivotX(0.5f) ,pivotY(0.5f) ,name("") { } CCTextureData::~CCTextureData() { } bool CCTextureData::init() { return contourDataList.init(); } void CCTextureData::addContourData(CCContourData *contourData) { contourDataList.addObject(contourData); } CCContourData *CCTextureData::getContourData(int index) { return (CCContourData*)contourDataList.objectAtIndex(index); } #pragma endregion NS_CC_EXT_END