/** * OpenAL cross platform audio library * Copyright (C) 2013 by Mike Gorchak * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include "alc/effects/base.h" #include "alc/effectslot.h" #include "almalloc.h" #include "alnumeric.h" #include "alspan.h" #include "core/bufferline.h" #include "core/context.h" #include "core/devformat.h" #include "core/device.h" #include "core/filters/biquad.h" #include "core/mixer.h" #include "core/mixer/defs.h" #include "intrusive_ptr.h" #include "math_defs.h" namespace { struct DistortionState final : public EffectState { /* Effect gains for each channel */ float mGain[MAX_OUTPUT_CHANNELS]{}; /* Effect parameters */ BiquadFilter mLowpass; BiquadFilter mBandpass; float mAttenuation{}; float mEdgeCoeff{}; float mBuffer[2][BufferLineSize]{}; void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override; void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) override; DEF_NEWDEL(DistortionState) }; void DistortionState::deviceUpdate(const DeviceBase*, const Buffer&) { mLowpass.clear(); mBandpass.clear(); } void DistortionState::update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) { const DeviceBase *device{context->mDevice}; /* Store waveshaper edge settings. */ const float edge{minf(std::sin(al::MathDefs::Pi()*0.5f * props->Distortion.Edge), 0.99f)}; mEdgeCoeff = 2.0f * edge / (1.0f-edge); float cutoff{props->Distortion.LowpassCutoff}; /* Bandwidth value is constant in octaves. */ float bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)}; /* Divide normalized frequency by the amount of oversampling done during * processing. */ auto frequency = static_cast(device->Frequency); mLowpass.setParamsFromBandwidth(BiquadType::LowPass, cutoff/frequency/4.0f, 1.0f, bandwidth); cutoff = props->Distortion.EQCenter; /* Convert bandwidth in Hz to octaves. */ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f); mBandpass.setParamsFromBandwidth(BiquadType::BandPass, cutoff/frequency/4.0f, 1.0f, bandwidth); const auto coeffs = CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f); mOutTarget = target.Main->Buffer; ComputePanGains(target.Main, coeffs.data(), slot->Gain*props->Distortion.Gain, mGain); } void DistortionState::process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) { const float fc{mEdgeCoeff}; for(size_t base{0u};base < samplesToDo;) { /* Perform 4x oversampling to avoid aliasing. Oversampling greatly * improves distortion quality and allows to implement lowpass and * bandpass filters using high frequencies, at which classic IIR * filters became unstable. */ size_t todo{minz(BufferLineSize, (samplesToDo-base) * 4)}; /* Fill oversample buffer using zero stuffing. Multiply the sample by * the amount of oversampling to maintain the signal's power. */ for(size_t i{0u};i < todo;i++) mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f; /* First step, do lowpass filtering of original signal. Additionally * perform buffer interpolation and lowpass cutoff for oversampling * (which is fortunately first step of distortion). So combine three * operations into the one. */ mLowpass.process({mBuffer[0], todo}, mBuffer[1]); /* Second step, do distortion using waveshaper function to emulate * signal processing during tube overdriving. Three steps of * waveshaping are intended to modify waveform without boost/clipping/ * attenuation process. */ auto proc_sample = [fc](float smp) -> float { smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)); smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)) * -1.0f; smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)); return smp; }; std::transform(std::begin(mBuffer[1]), std::begin(mBuffer[1])+todo, std::begin(mBuffer[0]), proc_sample); /* Third step, do bandpass filtering of distorted signal. */ mBandpass.process({mBuffer[0], todo}, mBuffer[1]); todo >>= 2; const float *outgains{mGain}; for(FloatBufferLine &output : samplesOut) { /* Fourth step, final, do attenuation and perform decimation, * storing only one sample out of four. */ const float gain{*(outgains++)}; if(!(std::fabs(gain) > GainSilenceThreshold)) continue; for(size_t i{0u};i < todo;i++) output[base+i] += gain * mBuffer[1][i*4]; } base += todo; } } struct DistortionStateFactory final : public EffectStateFactory { al::intrusive_ptr create() override { return al::intrusive_ptr{new DistortionState{}}; } }; } // namespace EffectStateFactory *DistortionStateFactory_getFactory() { static DistortionStateFactory DistortionFactory{}; return &DistortionFactory; }