#include "AppDelegate.h" [! if CCX_USE_UI_RESOURCE] #include "[!output PROJECT_NAME_LOWER]_res_c.h" const ResourceRegisterEntry ResRegList_[!output PROJECT_NAME][] = { TG_RESOURCE_DEFINE }; extern const AppResourceEntry [!output PROJECT_NAME]ResourceEntry = { (ResourceRegisterEntry*)ResRegList_[!output PROJECT_NAME], // res list in this app sizeof(ResRegList_[!output PROJECT_NAME]) / sizeof(ResourceRegisterEntry), //number of item in res }; [! endif] Int32 TG3AppMain(const TUChar * pAppID, UInt32 nCmd, void * pCmdParam) { AppDelegate app; [! if CCX_USE_UI_RESOURCE] app.WM_SetResourceEntry(&[!output PROJECT_NAME]ResourceEntry); [! endif] app.Run(); return 1; }