/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_SKIN_DATA_H #define DRAGONBONES_SKIN_DATA_H #include "../core/BaseObject.h" #include "base/hlookup.h" DRAGONBONES_NAMESPACE_BEGIN /** * - The skin data, typically a armature data instance contains at least one skinData. * @version DragonBones 3.0 * @language en_US */ /** * - 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。 * @version DragonBones 3.0 * @language zh_CN */ class SkinData : public BaseObject { BIND_CLASS_TYPE_A(SkinData); public: /** * - The skin name. * @version DragonBones 3.0 * @language en_US */ /** * - 皮肤名称。 * @version DragonBones 3.0 * @language zh_CN */ std::string name; /** * @private */ hlookup::string_map> displays; /** * @private */ ArmatureData* parent; protected: virtual void _onClear() override; public: /** * @internal */ void addDisplay(std::string_view slotName, DisplayData* value); /** * @private */ DisplayData* getDisplay(std::string_view slotName, std::string_view displayName); /** * @private */ std::vector* getDisplays(std::string_view slotName) { return mapFindB(displays, slotName); } public: // For WebAssembly. TODO parent const hlookup::string_map>& getSlotDisplays() const { return displays; } }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_SKIN_DATA_H