/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * Copyright (c) 2012 cocos2d-x.org * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__ #define __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__ #include "extensions/ExtensionMacros.h" #include "2d/CCDrawNode.h" #include "extensions/ExtensionExport.h" struct cpSpace; NS_AX_EXT_BEGIN extern Vec2 physicsDebugNodeOffset; /** * A BaseData that draws the components of a physics engine. * Supported physics engines: * - Chipmunk * - Objective-Chipmunk * @since v2.1 * @lua NA */ class CC_EX_DLL PhysicsDebugNodeChipmunk2D : public DrawNode { public: /** Create a debug node for a regular Chipmunk space. */ static PhysicsDebugNodeChipmunk2D* create(cpSpace* space); /** * @js ctor */ PhysicsDebugNodeChipmunk2D(); /** * @js NA */ virtual ~PhysicsDebugNodeChipmunk2D(); cpSpace* getSpace() const; void setSpace(cpSpace* space); // Overrides virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override; protected: cpSpace* _spacePtr; }; NS_AX_EXT_END #endif // __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__