/* * Copyright (c) 2014 Chukong Technologies Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @type {Object} Format and manage armature configuration and armature animation * @name ccs.armatureDataManager */ ccs.armatureDataManager = null; cc.defineGetterSetter(ccs, "armatureDataManager", function() { return ccs.ArmatureDataManager.getInstance(); }); ccs.ArmatureDataManager.prototype.clear = function() { ccs.ArmatureDataManager.destroyInstance(); }; /** * @type {Object} Base singleton object for ccs.ActionManager * @name ccs.actionManager */ ccs.actionManager = ccs.ActionManager.getInstance(); ccs.ActionManager.prototype.clear = function() { this.releaseActions(); }; ccs.ActionManager.prototype.initWithDictionary = function(file, dic, node) { ccs.actionManager.initWithDictionaryEx(file, JSON.stringify(dic), node); } /** * The same as cc.Node * @class * @extends ccs.Class */ ccs.Node = ccs.Node || cc.Node; ccs.Node.extend = ccs.Node.extend || cc.Node.extend; /** * The same as cc.Sprite * @class * @extends ccs.Class */ ccs.Sprite = ccs.Sprite || cc.Sprite; ccs.Sprite.extend = ccs.Sprite.extend || cc.Sprite.extend; /** * The same as cc.Component * @class * @extends ccs.Class */ ccs.Component = ccs.Component || cc.Component; ccs.Component.extend = ccs.Component.extend || cc.Component.extend; ccs.SkinNode = cc.Node; ccs.BoneNode.extend = cc.Class.extend; ccs.SkeletonNode.extend = cc.Class.extend;