/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SLOTDATA_H_ #define SPINE_SLOTDATA_H_ #include #ifdef __cplusplus extern "C" { #endif typedef struct { const char* const name; const spBoneData* const boneData; const char* const attachmentName; float r, g, b, a; int/*bool*/additiveBlending; } spSlotData; spSlotData* spSlotData_create (const char* name, spBoneData* boneData); void spSlotData_dispose (spSlotData* self); /* @param attachmentName May be 0 for no setup pose attachment. */ void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName); #ifdef SPINE_SHORT_NAMES typedef spSlotData SlotData; #define SlotData_create(...) spSlotData_create(__VA_ARGS__) #define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__) #define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SLOTDATA_H_ */