/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // // Created by liangshuochen on 12/06/2017. // #ifndef DRAGONBONESCPP_CONSTRAINTS_H #define DRAGONBONESCPP_CONSTRAINTS_H #include "../core/BaseObject.h" #include "../geom/Matrix.h" #include "../geom/Transform.h" #include "../geom/Point.h" #include "../model/ArmatureData.h" #include "../model/ConstraintData.h" DRAGONBONES_NAMESPACE_BEGIN /** * @internal */ class Constraint : public BaseObject { ABSTRACT_CLASS(Constraint) protected: static Matrix _helpMatrix; static Transform _helpTransform; static Point _helpPoint; public: /** * - For timeline state. * @internal */ ConstraintData* _constraintData; /** * - For sort bones. * @internal */ Bone* _target; /** * - For sort bones. * @internal */ Bone* _root; protected: Armature* _armature; Bone* _bone; virtual void _onClear() override; public: virtual void init(ConstraintData* constraintData, Armature* armature) = 0; virtual void update() = 0; virtual void invalidUpdate() = 0; inline const std::string& getName() { return _constraintData->name; } }; /** * @internal */ class IKConstraint : public Constraint { BIND_CLASS_TYPE_A(IKConstraint); public: /** * - For timeline state. * @internal */ bool _bendPositive; /** * - For timeline state. * @internal */ float _weight; private: bool _scaleEnabled; protected: virtual void _onClear() override; private: void _computeA(); void _computeB(); public: virtual void init(ConstraintData* constraintData, Armature* armature) override; virtual void update() override; virtual void invalidUpdate() override; }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONESCPP_CONSTRAINTS_H