/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpBody *tankBody, *tankControlBody; static void update(cpSpace *space, double dt) { // turn the control body based on the angle relative to the actual body cpVect mouseDelta = cpvsub(ChipmunkDemoMouse, cpBodyGetPosition(tankBody)); cpFloat turn = cpvtoangle(cpvunrotate(cpBodyGetRotation(tankBody), mouseDelta)); cpBodySetAngle(tankControlBody, cpBodyGetAngle(tankBody) - turn); // drive the tank towards the mouse if(cpvnear(ChipmunkDemoMouse, cpBodyGetPosition(tankBody), 30.0)){ cpBodySetVelocity(tankControlBody, cpvzero); // stop } else { cpFloat direction = (cpvdot(mouseDelta, cpBodyGetRotation(tankBody)) > 0.0 ? 1.0 : -1.0); cpBodySetVelocity(tankControlBody, cpvrotate(cpBodyGetRotation(tankBody), cpv(30.0f*direction, 0.0f))); } cpSpaceStep(space, dt); } static cpBody * add_box(cpSpace *space, cpFloat size, cpFloat mass) { cpFloat radius = cpvlength(cpv(size, size)); cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size))); cpBodySetPosition(body, cpv(frand()*(640 - 2*radius) - (320 - radius), frand()*(480 - 2*radius) - (240 - radius))); cpShape *shape = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.7f); return body; } static cpSpace * init(void) { ChipmunkDemoMessageString = "Use the mouse to drive the tank, it will follow the cursor."; cpSpace *space = cpSpaceNew(); cpSpaceSetIterations(space, 10); cpSpaceSetSleepTimeThreshold(space, 0.5f); cpBody *staticBody = cpSpaceGetStaticBody(space); cpShape *shape; // Create segments around the edge of the screen. shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,240), cpv(320,240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); for(int i=0; i<50; i++){ cpBody *body = add_box(space, 20, 1); cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, body, cpvzero, cpvzero)); cpConstraintSetMaxBias(pivot, 0); // disable joint correction cpConstraintSetMaxForce(pivot, 1000.0f); // emulate linear friction cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(staticBody, body, 0.0f, 1.0f)); cpConstraintSetMaxBias(gear, 0); // disable joint correction cpConstraintSetMaxForce(gear, 5000.0f); // emulate angular friction } // We joint the tank to the control body and control the tank indirectly by modifying the control body. tankControlBody = cpSpaceAddBody(space, cpBodyNewKinematic()); tankBody = add_box(space, 30, 10); cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(tankControlBody, tankBody, cpvzero, cpvzero)); cpConstraintSetMaxBias(pivot, 0); // disable joint correction cpConstraintSetMaxForce(pivot, 10000.0f); // emulate linear friction cpConstraint *gear = cpSpaceAddConstraint(space, cpGearJointNew(tankControlBody, tankBody, 0.0f, 1.0f)); cpConstraintSetErrorBias(gear, 0); // attempt to fully correct the joint each step cpConstraintSetMaxBias(gear, 1.2f); // but limit it's angular correction rate cpConstraintSetMaxForce(gear, 50000.0f); // emulate angular friction return space; } static void destroy(cpSpace *space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Tank = { "Tank", 1.0/60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };