/**************************************************************************** Copyright (c) 2012 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCControlUtils.h" NS_CC_EXT_BEGIN Sprite* ControlUtils::addSpriteToTargetWithPosAndAnchor(const char* spriteName, Node * target, Vec2 pos, Vec2 anchor) { Sprite *sprite =Sprite::createWithSpriteFrameName(spriteName); if (!sprite) return NULL; sprite->setPosition(pos); sprite->setAnchorPoint(anchor); target->addChild(sprite); return sprite; } HSV ControlUtils::HSVfromRGB(RGBA value) { HSV out; double min, max, delta; min = value.r < value.g ? value.r : value.g; min = min < value.b ? min : value.b; max = value.r > value.g ? value.r : value.g; max = max > value.b ? max : value.b; out.v = max; // v delta = max - min; if( max > 0.0 ) { out.s = (delta / max); // s } else { // r = g = b = 0 // s = 0, v is undefined out.s = 0.0; out.h = -1; // its now undefined (don't know if setting to NAN is a good idea) return out; } if( value.r >= max ) // > is bogus, just keeps compilor happy { out.h = ( value.g - value.b ) / delta; // between yellow & magenta } else { if( value.g >= max ) out.h = 2.0 + ( value.b - value.r ) / delta; // between cyan & yellow else out.h = 4.0 + ( value.r - value.g ) / delta; // between magenta & cyan } out.h *= 60.0; // degrees if( out.h < 0.0 ) out.h += 360.0; return out; } RGBA ControlUtils::RGBfromHSV(HSV value) { double hh, p, q, t, ff; long i; RGBA out; out.a = 1; if (value.s <= 0.0) // < is bogus, just shuts up warnings { if (isnan(value.h)) // value.h == NAN { out.r = value.v; out.g = value.v; out.b = value.v; return out; } // error - should never happen out.r = 0.0; out.g = 0.0; out.b = 0.0; return out; } hh = value.h; if(hh >= 360.0) hh = 0.0; hh /= 60.0; i = (long)hh; ff = hh - i; p = value.v * (1.0 - value.s); q = value.v * (1.0 - (value.s * ff)); t = value.v * (1.0 - (value.s * (1.0 - ff))); switch(i) { case 0: out.r = value.v; out.g = t; out.b = p; break; case 1: out.r = q; out.g = value.v; out.b = p; break; case 2: out.r = p; out.g = value.v; out.b = t; break; case 3: out.r = p; out.g = q; out.b = value.v; break; case 4: out.r = t; out.g = p; out.b = value.v; break; case 5: default: out.r = value.v; out.g = p; out.b = q; break; } return out; } Rect ControlUtils::RectUnion(const Rect& src1, const Rect& src2) { Rect result; float x1 = MIN(src1.getMinX(), src2.getMinX()); float y1 = MIN(src1.getMinY(), src2.getMinY()); float x2 = MAX(src1.getMaxX(), src2.getMaxX()); float y2 = MAX(src1.getMaxY(), src2.getMaxY()); result.origin=Vec2(x1,y1); result.size=Size(x2-x1, y2-y1); return result; } NS_CC_EXT_END